FrostRaptor

FrostRaptor

Joined Member # 3181007
2 Posts 1 Replies 5,409 Reputation

I know there are other threads on this topic - but I wanted to bring up the question of Starbase micromanagement again. In each of the games that I've played, because I go for the economic powerhouse model, I find most of my time taken up by going to a Starbase, clicking 'Build Constructor' six times, then figuring out which starbase I should send each of the 3-4 constructors I built this turn to. Couple this with the flexible starbase design, and most of my time in th

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Greetings all, I've finally gotten multiple games under my belt (much to the detriment of my sleeping habits) and I wanted to write out some of my impressions about something that's near and dear to my heart - terraforming. My favorite approach to empire building is the economic or tech rush; I love squeezing every last bit of performance out of my colonies and infrastructure. Eventually this leads to a wave of disposable troops crushing my foes, which warms my bla

19 Replies 65,510 Views

I wanted to chime in that this has been my experience as well. The AI seems to only build Beam ships - which makes sense, because Beams seem to be attacking from the very start while missiles take a while to get there and I don't think I've ever seen ballistics work. I love the idea of the three aspects having a rock-paper-scissors approach, but it doesn't seem to be the case at all right now. I will also second the vote for more effective hybrid models than wh

7 Replies 48,776 Views