Raa00

Raa00

Joined Last seen Member # 3169661
1 Posts 20 Replies 142 Reputation

Thanks for your patience. We have a new opt-in branch on Steam that should fix the issue of campaign saves you make not being able to be loaded. Unfortunately any existing Rise of the Terrans saves that you made won't be able to be loaded still, however you should be able to start a campaign mission, save your progress, and then reload that progress with this opt-in branch. To get the opt-in, you can follow the instructions in <a href="https://forums.galciv3.com/486838/g

13 Replies 40,757 Views

Thank you very much for all the save files. I've looked one of the saves from your crashes, and see what the problem is in the saved data that is causing it to crash on load, though I am still trying to figure out how your saves are getting into such a state. In the meantime, could you try downloading the following save file (it's a version of your save file Кампания_111 that I was able to resave after loading) and seeing if you are able to load it? If you are able to load it, can you th

13 Replies 40,757 Views

You said you are getting this crash when loading a particular save? If so, would it be possible to upload that save here, like you did with the debug.err?

13 Replies 40,757 Views

When you load the save that you posted, are the planets still invisible? What I mean is, can you confirm that specifically loading that save reproduces the issue for you, and not that it is a save you made while still in the game with the invisible planets that you hadn't tried specifically reloading? I ask because loading the save does not reproduce the issue for me, I can see the two planets around that star in the tiles that are empty in your screenshot. If loading the save d

4 Replies 10,066 Views

I know that you mentioned that you don't have any mods installed or workshop stuff subscribed to, but your debug.err suggests the game might be trying to use mods anyways. Could you start the game, go to Options, Gameplay tab, and make sure "Enable Mods" is unselected, and if they were enabled, try running again with them disabled? It very much sounds like there is something wrong with the sandbox data that your game is trying to use, especially because you are able to run scena

16 Replies 75,795 Views

Thanks for the save game. You're right, the 3.6 update introduced a bug into the United Earth ship style such that a commander ship can't be created. Your faction is using this ship style, and so being affected by the bug. Sorry for the inconvenience, we are addressing it now. This issue should be limited to the United Earth faction and custom factions based off of it, so you should be able to assign commanders when playing a different faction.

12 Replies 62,377 Views

Yes, it should be possible to mod all those colors yourself; for example, the core factions get their color defs from the UIColorDef.xml and FactionMapColorDefs.xml files, which in turn use colors defined in the Core folder in ColorDefs.xml. "Appearance" specifies a set of colors and graphical settings for how the ships of that faction look, using the internal name of a GC3AppearanceDefs.xml def. For finding more help in modding the data more extensively, you could try browsing

19 Replies 53,605 Views

Sorry for not putting the details in before. The copy of the FactionDefs_A.xml I had downloaded before had some tags misspelled, and so the XML wouldn't load. I went over to the other post you made and checked that data, and it looks fine. Therefore, like Cari said, you should be able to change your Aesir faction def to use " Aesir_2C4FDAAACFB84068B9BD7A06D0B57462" instead of "AesirShipStyleSet", and your faction ship styles will work.</sp

19 Replies 53,605 Views

With the full GC3Crusade folder you posted above, I am not able to reproduce the crash you were getting, because the Aesir modded faction XML is malformed and so isn't available to play. I edited a different faction's XML to use the "AesirShipStyleSet", which does cause a crash, but for the reason that "AesirShipStyleSet" doesn't match the internal name of the Aesir .shipstyle file in your ShipStyleSet folder. When I changed it to use Aesir_2C4FDAAACFB84068B9BD7

19 Replies 53,605 Views

When this happens, does your game crash and the crash reporter come up prompting you to send us a report, or do you end up just force-quitting the game? If the crash reporter does come up, could you put your screenname here in the message to send with the report, so that I can quickly find and look at it? I looked at your debug.err, and I see nothing suspicious at all. I thought perhaps your graphics device was failing, but I don't see any warnings about that at all, or any warn

4 Replies 8,118 Views

Have you updated the game since Monday and tried going into the battle viewer again? I noticed you are playing in German, and there was a problem in the German version of the data on release where a font for the battle viewer was missing, which appears to be the cause of your crashes. Let me know if you are still having problems after updating the game.

11 Replies 10,794 Views

Oops, actually we will also need your Documents\My Games\GC3Crusade\Designs folder too, to figure out what problems you are seeing. It does look like you should be getting a popup when you start the application though, something like "The ship style [Aesir] has failed to validate..." with some information about why. Could you let us know what that message says?

19 Replies 53,605 Views

This might have been confusing, since we've been talking about modded data vs. custom data, but the ShipStyleSet folder I'm looking for wouldn't be in your mod, it would be at the base user data level, so e.g. Documents\My Games\GC3Crusade\ShipStyleSet. Your debug.err mentions trying and failing to validate a ship style called Aesir Terran Ship Style_ABAEEA99C5394EA897535219B9690704, suggesting there is a .shipset file corresponding to that in your </s

19 Replies 53,605 Views

Hi, Could you post your ShipStyleSet folder in My Games/GC3Crusade as well? I noticed there are debug messages about the ship style for your modded faction failing validation. This is probably why the game is crashing when you try to play with that faction. I would like to make sure that the validation is not failing for a buggy reason. Because I don't have the ship style set data yet, I can't be sure that this will actually work, but you could try copying your cus

19 Replies 53,605 Views

Hi, I have a suspicion that you are being affected by a bug where mod data isn't being updated when it needs to be, causing the game to use stale dev data and sometimes crashing. Could you go into your \Documents\My Games\GC3Crusade\Mods folder and check that your Core.bin or GC3.bin files have a timestamp about corresponding to when you last updated the game? If not, could you try reenabling mods, deleting those files, and play with one of yo

4 Replies 15,445 Views

Thanks for the update; the large UI is the key, it is what's causing the crash you are getting. To help you be able to trade credits, there are two options. I'll attach an updated version of the screen file that is causing the trouble. You can use that file and replace the one you find in Steam/SteamApps/common/Galactic Civilizations III/Screens with it, then go to common/Galactic Civilizations III/Tools and double-click the "ScreenDataCompiler.bat" to updat

9 Replies 32,586 Views

Hi Publius, do you happen to have a save file for when you saw this discrepancy? It does not seem to be prevalent enough for me to be able to recreate the problem, so a save would be helpful for tracking down the problem. Thanks.

6 Replies 4,888 Views

Hey Hawawaa, thanks for the bug report. When you click on those credit entries, a popup is supposed to come up allowing you to choose how many credits you are dealing with. Have you been able to get this popup to ever come up without a crash? For example, if you select your own credits for offer, or try to set up per-week payments? If you cannot, try verifying your files through Steam (right-click the game in your properties, select "Properties," go to the "Local Files

9 Replies 32,586 Views

Our current code does not yet have a way to restrict who can see games in the mulitplayer game list. As a result, it's possible while you guys are looking for a game to join, you might see some games set up by devs for testing something real quick and be able to join them. This is an apology for past and future times when one of us falsely gets your hopes up about being able to join a multiplayer game, only for the host to bail from the lobby. We would warn you beforeh

1 Replies 2,513 Views