RGee

RGee

Joined Member # 3151123
0 Posts 4 Replies 42 Reputation

[quote who="MacsenLP" reply="49" id="3598990"] Quoting RGee, reply 42 As for the Ayn Rand comment...there is no need to inject politics into this discussion. I don't see how anyone who has the faintest knowledge of e.g. Ayn Rand, American Libertarianism, Laissez-Faire or Neoliberalism phil

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[quote who="Dracul_JOSHI" reply="30" id="3598776"] Also, we should make a fundraiser, so that Frogboy can take a few classes... like economics 101, Philosophy 101, Gamedesign 101 etc. I am sure the series would benefit from it by the time GalCiv 5 is released. [/quote] Please, I have nothing but respect

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In a purely free-market economy, governments tax and spend, make regulations, and raise armies. That's generally about it. They don't build anything. They don't invent anything. They do not populate new territory. Every race in Gal Civ is very very similar in that compared to real nations in the real world in real history, they are all on the extreme totalitarian end of the spectrum: communistic...or really, feudal. The Lord of the Manor deci

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Yes. Please add the wheel back in. At least have it as an option, at least for single-player games. There's no reason why you shouldn't be able to do that. Now, if you want to allow us to get our micro-management fix while reducing the administrative burden, implement user-created planet groups that share a production wheel. Allow the user to create groups--as many as he wants--and sort his planets into these groups manually. &nb

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