Dekirts

Dekirts

Joined Member # 3124214
1 Posts 3 Replies 239 Reputation

Congratulations. This is probably the best mod in the game. It changes the whole way the game in played. Instead of working on these very obvious paths to improvement and always selecting the proper events to push you forward on this path you cannot actually play the game for the improvements you need now. I think that Stardock needs to add something just like this into the game. This is probably the match that I opened that I've really enjoyed in a couple of years

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[quote who="Achronous" reply="6" id="3620832"] IMO dead planets are essential. In Civ games you can't colonise water, mountains etc. Also not all positions are suitable for city founding. This is it in this game. [/quote] Big difference between Civ and this though. The mountains and water in civ act as major obstacles on pathing. But in this game its mostly open. Having 1 or 2 planets scattered around really doesn't make much of a difference on the path you take to a

12 Replies 11,616 Views

Like with any idea it needs adjustments and to be fine-tuned. You could still have a space station that extends range. I would just make it have very high maintenance and a smaller expansion range. So as your example on large tight clustered maps it would be more like defending entry points to your cluster rather than trying to defend all areas. Just thought it sounded like it added more strategy and larger conflicts.

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I was reading some posts and updates planned for the games. One was on how to make dead planets functional and the other was on starbases. Why not make it so most star bases need to be on or connected to a dead planet. So that way they have functionality. This would also make the expansion of the universe more along the lines of jumping from system to system in early game which would give more combat opportunities. Then late game would would be able to bypass the systems because o

12 Replies 11,616 Views