Oderwat

Oderwat

Joined Member # 3118825
0 Posts 4 Replies 137 Reputation

YEAH! Todays Update for Parallels 8 seems to fix my problems with graphical errors on iMac Late 2009 in Windows 7 (and even increase the FPS again)! Just at the moment I am playing in 2560x1440 with very responsive FPS rate (guess about 30 fps)! So that seemed to be a problem with Parallels 8 and not with the gaming engine!

13 Replies 32,978 Views

Lol.. ok... interestingly it does not have graphical errors when I run it in a Windows XP virtual machine on my iMac (so finally I can play it on my iMac, great!). I cross checked that multiple times. So it seems to come down to: Problems with "Parallels 8 Windows 7" on ATI based iMac Late 2009. But no Problems with "Parallels 8 Windows XP" on the same iMac. Next thing I will check is booting into Bootcamp and try it there natively. I may also be a problem with other software

13 Replies 32,978 Views

@fro[quote who="Frogboy" reply="10" id="3259095"]I don't suppose they have any updates to their ATI emulation?[/quote] Well there are no "Updates" to single components anyway. But this is the current version of parallels 8. Guessing that it has to do with the ATI background is wild anyway. Actually I never had anything similar and I tried a lot of games in Parallels 8 without noticeable differences between iMac and MBP. I just tried to switch the iMac Virtualisation from "

13 Replies 32,978 Views

I installed it on my MBP (Paralles 7 / Windows 7 / NVidia Based Graphics) and there it works without the graphical defects. So there seems to be something wrong with either Parallels 8 on an ATI Based iMac :(. Can this possibly be fixed by the FE Devs or may that just be fixed by the folks at Paralles?

13 Replies 32,978 Views

I have defects with the landscape in parallels 8 / windows 7 / imac 27 (late 2009 / ATI Card based) in tactical and battle maps. Looks like the terrain is like 1 "grid" deeper suddenly and you can look "under the terrain". This happens in all maps always along one line but at kinda random places. I did not notice this at first as objects like streets, rivers, houses and so on are all at the right place. But when you move the camera you see they are actually floating above the terrain at this

13 Replies 32,978 Views

Different Formations + Bonus while keept based on % of ships still in formation (bonus vanishes when ships getting destroyed) Some kind of Tournament Play / Ladder support maybe? Well.. Moons are just round asteroids... probably so you have to explore them before you know what you can harvest there? Campaign would be ok... but only if done very well... And does something special ... for example by partly revealing the tech tree... step by step. Better AI / Mor

272 Replies 437,846 Views

Well.. I think you both missunderstood me! One could pretend that sins is an EVE-Online RTS game so to say. Having Amar, Caldari, Gallente and Minmatar replacing the races in sins. Copying the "ships" would mean: Generate models which look alike to the ones in EVE for the races EVE has. Using similiar weapon types or as close as you can get. Change balance accordingly. Change names and texts. Use similiar graphics for planets... maybe even for the gui. Stuff like that! <br/

5 Replies 4,775 Views

Hi there... I am not able to do it but would it not be kinda "natural" to generate an EVE Online modification? The races and many ships could be "copied". Just a thought I had ... Could be something like a fraincaice :)

5 Replies 4,775 Views

[quote]I have the same problem;....[/quote] Thats just not "the same problem" and may be related to overheating your system... "Our" problem is there from the start, can be easily reproduced (on our systems at least) and may have to do with a graphical element which is shown on some occations (esp. in menu, popup... maybe related to fonts or some button image rendering?)

10 Replies 2,864 Views

I has nothing to do with texture (pre-)loading for me... I just checked and get a ~20 fps hit also in full screen mode. Just not that the rate drops to near zero. I have everything on highest setting. But it does not make a difference to run with the defaults in windows mode it still gets slowed so much that you can not efficently use the menu.

10 Replies 2,864 Views

[quote]As a precaution, one should always uninstall the specific game demo before installing the full version. Trust me, Ive had bad experiences with leaving a game demo installed while having the full version of that game on my computer.[/quote] Well.. didn't you say it in advance? :-P To the OP: If you are familiar with RegEdit you can do the following: 1. Rename the key with name "path" below "HKEY_LOCAL_MACHINE\SOFTWARE\Stardock\Drengin.net\sins" to someth

3 Replies 1,996 Views

Similiar thing happens for me too! !!! But only when I run the game in window mode !!! Opening Menu slows down from 80 fps to 1-4 fps. Selecting units sometimes drop fps too. System: ATI X1950 Pro / Latest Drivers (8-3_xp32_dd_59746) / Dual Core Pentium / 3GB

10 Replies 2,864 Views

[quote]It could be the text bug - when text appears on the screen the frame rate takes a hit. This has been fixed internally and will be in the next update.[/quote] [quote] I have a (heavy) FPS drop when I play in window mode (ATI X1950 Pro) and open a Menu or some Pop-Up is displayed. Hope that is related to this and fixed soon. There is no such problem playing fullscreen! - Westal

9 Replies 4,459 Views