The scorpion event describe them as insects. Scorpions are not insects.
EdrinFra
Looks like someone forgot to finish their job… I will translate it right here if you can trust a random guy on the net. You can google translate it back to check if I didn't sabotage it, it couldn't really be worse anyway. I'll make it in the format of the SDCR64.ini [fr] Exist = 1 " Take me to known issues and possible solutions"=" Proposez-moi des solutions possibles aux problèmes connus" "Submit"="Soumettre" " Do not show thi
[quote who="Unknown_Hero" reply="8" id="3804596"] You certainly meant one year and three months. [e digicons]:)[/e] [/quote] Ho my, how time flies![e digicons]:blush:[/e]
I had the same bug just now… It's sad that the bug was still not fixed three months and a few patches later. One thing that I don't understand, though… If it is just a display bug, why is it that nether the zone of control nor the tourism income grow when activating the artifact (and waiting a 🤔 turn)? I've gone from 1340 influence to 2340, shouldn't it be enough to grow it? Is it actually just a display bug? I wish there was more info on how influence works on
Thank you, I will check that out.
Found a typo in one of the starting events text. It can be changed in "data/English/Text/StartingEventsText.xml", line 72 :"Look at it sensor log" instead of "its sensor log".
In the espionage screen, when removing a spy from a civilization, trying to use drag&drop will make the spy disappear from where it was but will not add it to the counter espionage pool. In reality, the spy is still where it was, but is just not displayed any more. Sneaky spies!
Thank you. Nothing for now!
No one? This is a significant bug. I found where it seem to lie, in "data/Game/IdeologicalGalacticEventDefs.xml", line 307 Do I have to mod it myself?
The benevolent choice speaks about a 10% lower income and a 15% morale boost. It would have been quite costly already, but I actually get only 5% morale boost. We need this fixed.
Thank you both for your answers. I'll produce a proper savegame and submit a ticket, unless the bug goes away.
Played about 41 hours until some humans invaded one of my undefended planets. The invader turn never ends. The planet does not change allegiance. I cannot save or even load, barely exit the game (to desktop only), and can navigate menus. it was the first time I was ever involved in an invasion. This is extremely frustrating. I'd like to finish this game. I don't dare to start a new one by fear I would get this bug again, although I can't find anyone having complaining of such a bug in years.<