Dearmad

Dearmad

Joined Last seen Member # 308405
23 Posts 97 Replies 8,330 Reputation

Trades line are in no way more important than the hyper lanes, or the range border. You think they are important? How? Oh and "C" doesn't help when I cannot even find the device in the first place- I bought three hyperlane space thingies all at once from some faraway race... then... couldn't find one of them forever until they surrendered to me and I found it inactive. Finally turned it on. :)

32 Replies 144,207 Views

1. Remove trade lines from the main map completely, with a simple toggle for my own. There is no point in showing them at all like that anymore as you cannot raid them and don't need to locate them any more right? It makes for a lot of line clutter: range border, trade, hyperlanes, influence borders all blinking and ant-crawling around. UGH! 1a. Consider NEVER showing trade lines that don't involve me unless I have at least basic intrigue level with one of the races involved... And ev

32 Replies 144,207 Views

Wow that video maker thinks a lot about himself, holy shit- 15 minutes of the start are about NOTHING but his attempts at humor! And that attempt doesn't even leave the ground. He must be really fun at a party... G'bye... Wait I take that back. Just went to the video end and he was STILL AT IT... ugh. What a bore. 32 minutes of stuffed shirt.

11 Replies 76,421 Views

So it seems to me that: Admins should scale per planets or something about the size of your own Empire. Resource extraction to the number of initial empires on the map. Tourism to a proportion of the entire civilized population of the map (after all those are the potential tourists) minus any races which do not participate in tourism if there are any.

8 Replies 65,529 Views

You can just build them endlessly and store them up then crash ka BOOM instant colony of any size anywhere when you want it- ready made! There ain't nothing 20 of them cant build. Mid to later game of course... or... earlier if you give it some forethought. I wonder if this was unintentional. And I doubt the AI has any clue... but one can hope.

2 Replies 18,197 Views

Was this discussed in alpha or beta of this game at all? (You loyal old timers know?). Wouldn't it be nice if the colony limits for government were something like: Colonialism: 2 + 0.5(the total number of initial habitable planets in the galaxy +/- a random amount about 20% of that total so you never know the exact habitable count.) So if there were 100 habitable planets, you would get 2 + 0.05(100 + (rnd-20 to 20)) or 6 to 8 as the initial setting in your game dep

8 Replies 65,529 Views

I got it working... you can do two actions in the one event wrapper, so good. Although it's depressing because once I start hard core modding a game... I never really play it again. Spend 90% time modding, and designing new things, 10% playing the results... agh. I will not succumb here... because GC3 is actually a working good game, unlike the other one I won't mention that ended up modding to hell and back with results? It's still a stinking pile of...

14 Replies 59,966 Views

Oh man... Star Raiders started it all. https://www.youtube.com/watch?v=3_VDM8nC9sM King of the Ramtop (One I programmed myself back in the 80's ffs- basically an early version of Total War about 15 years before they got around to it, but done in 48kb) Ancient Art of War... and then too many games to mention once I got a PC.

13 Replies 166,352 Views

@Belgian: I agree with just about everything you said. Careful structural additions that the AI CAN PLAY WITH TOO are my cup of tea in this game, and the deepening mechanics you bring up would be very cool and fun, imo. @Gauntlet: Chokepoints via lanes or anything will hurt the AI more than you realize. It basically funnels all of the player skills into one place and when that happens the human wins. As it is now the AI in GC3 still gets a few stabs in at my back planets by sn

13 Replies 81,629 Views

Oh and I'm glad to hear new DLC coming- even cosmetic ones would be appreciated by me. However, NO MORE ship parts please. There are plenty of those already. [e digicons]\o/[/e]

3 Replies 33,736 Views

Oh YES! Keep supporting this game, thank you! Oh and just go Emperor cruel and force people to get Crusade and the other DLCs! Can't you just do that? What government form do you need to adopt to just do that? I hope you keep expanding the AI's skills for planet layout, and take a step back from the project and look at it once in awhile as a game. You know, like a boardgame designer might. And then refine refine refine so that that the soul of that game is serviced well.

3 Replies 33,736 Views