Aotrs Commander

Aotrs Commander

Joined Member # 3078985
1 Posts 18 Replies 642 Reputation

As the forum ate my post (it WOULD be the one time I forgot to copy-paste it for just such an occurance), I will be more abbreivated. Something like Moo3 would be probably the best option. Have different units that contribute factors to the various statistics your ground force (so that ground force composition becomes an interesting series of choices, rather than just "my best unit currently available"). And then have the option to select various tactical options and th

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In a perfect 4X game? Sword of the Star's tactical combat (I'll be interested in what Gav Civ III's combat will be like - I personally found it a bit bland in the previous games) attached to something somewhere between Giv Civ II and Moo3 as the out-of-combat engine. Moo3, while a lot of people give it a bad wrap (and I only ever played it well after the patches and mods wer abundant, and I never played ny of the others in the series to compare), I quite liked. For

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