SKaRE0

SKaRE0

Joined Member # 3074594
0 Posts 1 Replies 43 Reputation

I wouldn't actually download this, because if it was meant to be in the game it would be. I'm not much of a "mod" player but I do appreciate the work that wannabes and n00bs put together. I was just pointing out an observation that became immediately obvious. A planet with 10K population seems like it would fluctuate your economy up to ten times.

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Thanks Kruler; The data in your chart is all averaged though (in otherwords useless for anyone reading it) so I think people should use the more comprehensive statistics found here: http://roe.totalgamingnetwork.com/wiki/index.php/Category:Sins_of_a_Solar_Empire%2C_Ships Thanks anyway!

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Let's take for example, I have 5000 credits to purchase crystal with. I purchase the maximum of 5-6 hundred units of crystal right away while its cheap. I then take 66%, or 4 hundred crystal and sell it for the maximum. If the market is at 7.0, my ratio is set to 14.0, the maximum (200%). The market price would now be 10.5? If I have 3 ice planets, I likely have a stranglehold on the crystal production. I could constantly flood the market with outrageous priced crystal and effectively

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[QUOTE]"And if this IS how it currently works, it desperately needs to be fixed. Someone could offer crystal for an arbitrarily high price - say 10,000,000 creds - and thus prevent anyone from ever buying it again![/QUOTE] Yeah, if that's the way the market operates, it seems very exploitable. I'll have to try that out later to confirm.

30 Replies 21,243 Views