it's not even just that carriers are OP. as long as you have a higher logistic fleet, they will take barely any damage, especially if even just one of your ships has missiles. so you can go around with a 30-50 logistics fleet and basically conquer any size map as fast as you can get from planet to planet with transports. I sent a fleet of 8 ships to dozens of planets, conquered them all, never lost a single vessel. basically, if you grind fleet logistics
Tigonz
A better AI wouldn't hurt, but I think the main problem is ships do end up with basically zero damage taken. You'd expect that one large fleet vs another large fleet, would at least have the winner not win soo decisively. This works both ways too. The AI can absolutely pound you to death if you let them get any kind of sizable fleet, or if they by chance decide to invest in logistics. You won't even be able to rebuild quick enough to counter their single fl
Just created a fleet with 50 logistics, Went from planet to planet, conquered every planet of 3 factions in 5 minutes. Game over. Didn't even lose one unit. All I had to do was keep building transports and sending them to rejoin the fleet. I could do this without carriers too, even just from the default design ships...no custom design whatsoever. Just building any of the large hull ships like destroyer and cruiser and putting them in a fleet together. <p
Here's a big one: Create a fleet big enough, and you only need one fleet to win the game, WHILE that fleet also takes soo little damage it's ridiculous. So even a mediocre fleet can run around an entire large empire destroying every single thing they can individually, and there is absolutely zero counter to it. It's like death by a thousand paper cuts. So the deciding factor in this game isn't effort or strategy, it's whoever has the biggest single