[quote who="adamb1011" reply="2" id="3682738"] Just how terrible are missiles? I would argue that to be balanced, they need to be mathematically worse than the other weapons, because they get the first strike (highest range). And that first strike can significantly deplete an enemies fleet before they start firing if you have enough firepower [/quote] First strike seems to be a no go now, in battles i viewed today my front line ships started in kinet
DeathMaker9000
[quote who="lyssailcor" reply="1" id="3682727"] I do not agree with everything, but see also that weapons seem somewhat unfinished. What we should have: - Resource cost should go up per tech level in a consistent way. - Weapons without resource cost should be weaker overall than weapons with resource cost of the same tech level. Apart from that I disagree that every weapon of the same tech evel should have identical stats and just a different d
I've been using spreadsheets to determine which weapon systems i should use for quite some time. Every new patch my script cracks open the xml and grabs me the numbers so that i can see if combat has been tweaked again. Prior to crusade if you asked me what weapon tree is best i would say it depends on your economy and the nature of the war. I bought crusades over the weekend (loving it), but now that i've updated my spreadsheets i noticed some dramatic changes. Mass drivers are great, and mi