Why not just measure time according to an abstract "star date?" It would avoid all the issues that come with trying to fixate on a real time increment for the turn length.
Morildar
That doesn't work. The game also unhelpfully lists the year.
Depends on whether or not you view the game as a purely mechanical exercise or if you like to RP a bit with your strategy games. If you fall into the latter category, then you might view this with some frustration.
I said it was a minor thematic issue, but it does grate if I'm at all interested in roleplaying.
Interesting that it was originally a month. I wonder why they changed it.
Where is that new population coming from? The population of my capital isn't going down. Even if you ignore the population issue, 5 years still just seems like far too short a time to create a galactic empire from scratch.
This is a minor thematic issue, but does it seem odd to anyone else that each turn only represents one week? Am I supposed to believe that the population of my colony just doubled in 6 months? Those are some prolific breeders. The time-scale of the game just becomes ridiculously compressed due to this fact. A standard length game would only be a handful of years (5 or 6 usually). That's a pretty short time to colonize and conquer the galaxy. I feel like each turn being a month wou