Fearzone

Fearzone

Joined Member # 3057882
1 Posts 81 Replies 11,250 Reputation

Galactic civilizations... check. Sins of a Solar Empire... check. Eve Online... check. Now, what does it do that is new? What is there to get me excited? I'm not saying it's a bad game, but your description has a been-there-done-that feel to it. On the subject of graphics though, I've been playing AI war over the last couple days, and damn it feels to go get back to good old fashioned game design where gameplay matters. *** Okay I ch

34 Replies 115,544 Views

I played through WiC, but skipped DoW2 despite being a huge fan of the original (see my avatar). This news does not get my hopes up. (Though, WiC had an great engine that made me wish every RTS would use it.)

17 Replies 73,280 Views

DoW, the original, is a great game, even by today's standards it is a very good RTS, mared only by balance problems. It was "my game" for probably two years. See my Avatar. Not to mention being a fun action-packed RTS, it nails the Warhammer 40K license with pitch-perfect accuracy. Back in the day, Relic Forums was one of the liveliest gaming forums I've ever participated in. It was small enough that a sense of community could form, and there were a

72 Replies 190,199 Views

I'm using Windows 7 and have a file downloading with "Download and Archive." The default file that Stardock uses to archive is C:\ProgramData\Stardock\Impulse\backup, or C:\ProgramData\Stardock\Impulse\temporary while it is downloading. The problem with finding it is that ProgramData is a hidden file, so needed to be unhidden. The process, though it gets the job done, could be smoother. Might I suggest, before the download begins, to ask where we would li

13 Replies 15,185 Views

In King's Bounty--the one that recently came out--one strength it had was interesting stories driving the quests. There were more good deeds for you to do than a boy scout could shake a stick at. Sure, sometimes you helped out some miners by clearing an area of the dungeon, or help negotiate a treaty between warring factions. But other times a quest chain would help bring two lovers together over distance and time, whose love was never requited due to a misunderstand

176 Replies 648,072 Views

[quote who="ChrisHill" reply="28" id="2462470"]As someone who just bought the game this past weekend and has only played single-player so far, I can say that part of the reason I haven't done MP yet is that I want to learn how to play the game properly before joining a team of people I don't know that probably take the game far more seriously than I do. [/quote] It boils down to that for me. Demigod (and Dota games in general) is an unwelcoming game for new or casual&n

69 Replies 49,555 Views

[quote who="pacov" reply="3" id="2462106"]what os are you on, fearzone?[/quote] Windows XP. Will upgrade soon but that's what it is now. Okay, this is dumb, and I apologize for my noobishness... but by right clicking the Demigod icon and selecting "Run as..." I was able to choose administrator. BUT it wants a password, and won't let me enter a blank password. I'm pretty sure I never set an administrator password, and tried the passwords I commonly use just in

6 Replies 1,966 Views

Prior to patch 1.20 I could launch Demigod without issue. Since then when I launch from the desktop or from within Impulse, it won't launch, nothing happens. I've tried uninstalling and reinstalling, validating, etc. I went into the program folder. When I double-click on the icon "Demigod" in the bin folder it won't lauch. When I click on the icon "DemigodLaunch" in the bin folder, it launches fine. So, problem solved, but since "DemigodLaunch" ha

6 Replies 1,966 Views

[quote]Perhaps someone has a rationale as to why a game that is strongest in MP gaming has had most people play only single player (and the game will run on older hardware just fine).[/quote] Ack, sorry this goes off topic in a lengthy way, but you asked: I posit there are four general categories of gamers, and they tend not to move out of their category. This is their gaming preference and they tend to stay there regardless of what the game wants. They are:

79 Replies 47,933 Views

On my wish list would be a way to que up for a non-competitive game. 1. Stats would not be recorded. There would be no number of games counted, and no win/loss ratio. Whether you win or lose, when it is over, it would matter not, other than maybe some kind of XP or honor to "level" your character. 2. On a 5v5 map, the game would begin once 10 people are que'd up. 3. There would be no queing as a team so premades would not be an issue. If you and

60 Replies 22,214 Views

Still this? Premades are fine. It adds a dimension of coordinated team play which is only a good thing. It is great that skilled players will pour over the details of each ability to develop bleeding edge strategies they can bring to their team. BUT... it is **stupid** to match a premade against a pug. It is like matching a pro team against a high school team. There is no point. It is unchallenging for the premade and frustrating for the pug.&nbsp

41 Replies 101,733 Views

In ranked matches, if you quit, that should be counted as a loss. Period. In unranked matches, one can be more forgiving. It would be nice though if there was a penalty for quitting even then.

65 Replies 146,563 Views

I'm a pugger and I agree premades are fine. For casual play, hopefully a team would be up front about it but an in-game stat checker should keep everyone honest. In competitive ranked play it shouldn't be hard to match teams vs. teams and singles vs. singles. Teams vs. singles in ranked play would be stupid. [e digicons]:ninja:[/e]

44 Replies 21,296 Views

Cool... seems to be catering to Warhammer Online mainly, hence the name. Funny, that's what i've been playing while awaiting the next major Demigod patch--and dammit if I wasn't pugging vs. premades all morning today--so a good find all in all.

5 Replies 5,174 Views

[quote who="si1foo" reply="5" id="2311376"]the majority of players playing are noobs and premades so your mostlikely going to face a premade or get a noob on ur team[/quote] So... for automatching in pantheon... match single players with single players and match teams with teams. If enought people are playing then create matches based on ladder rank, or maybe even just number of games played--and if not, then match whoever is available. But keep teams with teams and

27 Replies 70,313 Views

Yeah, some of my suggestions durring beta actually made it in to the release. Probably a lot of others were making the same comments, but I like to believe the devs were listening just to me! [e digicons]:X[/e]

13 Replies 4,647 Views

I think you are shooting yourselves in your own foot by not including single-player content. I'd put that on your wishlist. You are alienating a lot of customers out there without it. Sure, keep the core focus on multi-player, but have more and better single-player content than what we see now to attract a broader audience. [e digicons]:andrew:[/e] Might I suggest: Boss fights, where several people can team up against a single strong titan or something

136 Replies 135,287 Views

Replays are important for the community because then we get to see who pwns. I know you guys have been busy with connectivity but a replay system is really important for this kind of game, both for learning and sharing experiences. Maybe get pantheon up and running first but you gotta get a good replay system going.

42 Replies 124,562 Views