Just an update on Army management, I did a test game versus a beginner AI. I managed to get the reinforcements interface to work, it can use some improvements such a showing a number of the units queued, but I can work with it. Some kind of tutorial down the track would help a lot. However the patrol system does need a lot of work, it is very basic now. Even a number label on the way point would help with re-arranging the path. I still believe the
Star8urst
Ok, let me clarify ... I don't play multiplayer and don't intent to. Like Brad said the game is aimed at single players mainly, the extensive work on the AI is for that purpose. Sure there is multi player and ranks and other stuff, but those players will be a minority. Me and the OP do not ask for much. First in Sins I can assign a shipyard to a fleet and units build there will join the fleet ... neat and less micro. In Ashes I can't do that and I still can&
The good thing about the Dark Reign unit AI was that you could do multiple things at the same time ... like have a few factories that made unit with the Harass AI which kept the enemy busy or distracted while you could attack somewhere else. Not all of us want to do 60 clicks a minute to co-ordinate 3 armies on three fronts at the same time while defending your bases from attacks. Some of us actually enjoy setting up a strategy and then watch it unfold, it can be quite
Totally agree with the OP, even Sins of the Solar empire allowed factories to be assigned to an army, it will reduce the micro a lot. I also wanted to add the patrol system in Total Annihilation and Supreme Commander was great I would like to see something similar in Ashes. I have just started playing this weekend so I only manages to put in a few good games but so far I noticed I spend more time rebuilding my armies manually instead of focusing o
The fire elemental can still cast ... however the spy ability was removed. Found out the hard way in my new game, had to use my own magic to compensate. At least it was good while it lasted.
[URL=http://www.speedtest.net][IMG]http://www.speedtest.net/result/478895258.png[/IMG][/URL]
Any chance you can explaing why my experience is so low? If I started at 1000 and have been mainly winning ... I should not be at less than 800. Might have something to do with beta I guess. Any idea when the stats get reset?
I just tried the name changed again today, still not working for me, it has not been since beta. Any more updates will be welcome.
I fight a Pantheon game, all players connect properly then when the game starts they all drop out of the game. So now I play agains the AIs that replace them, I win the game and on my games list the game is listed as custom game and a LOSS! I have not played any custom games since the game has been released but if you look at my record I appeared to have. Also why are the games recorded as a loss when I win?The games should still count as Pantheon even if people drop ou
I have the same issue, can we please get some official word on this. Would be nice if it picks the Demigod profile name when you log into Impulse, or at least the Impulse CURRENT nick.
This bug is now fixed, thank you.
When I do a player search for my name. star8urst, I get this error message "Sorry, but that is an invalid search request. Please try a different search." Also when I do look at my player stats in the overall statistics tab my rank is 0, which probably expains why I do not show up on the top players rank list. Both the search and my rank used to work before the last patch, hope you can find out what is causing this. If I can provide any more information please let me kn
Out of the 4 Partheon games so far I had 4 vs 2 (1 human on each team), 3 vs 1 (one human on each team again). 3 vs 2 (2 humans + 1 AI vs 1 human + 1 AI and last game 3 vs 2 (3 AI vs 2 humans). While I do enjoy a challange, being outnumbered every game is not fun. I will post more feed back after I have a few more games.
This has been bugged for a while, there was never an official response on why or when it will get fixed. Hopefuly before release.
[quote who="radiobabylon" reply="10" id="2096901"]didnt. didnt get jack. grr... still pretty sore about it.[/quote] You can download those extras from the sins web site. I think you also get some free themes for window blinds or something as well.
I discovered the Orb a few days ago and now is the first item upgrade I buy. It is a great item, more useful than the warpstone in my oppinion. Having both is even better. I don't think shield and orb combo is too much, the game is not balanced for 1 on 1 fights as far as I can tell so if someone is going to kill you, you are only able to delay the inevitable with this combo.
Thank you for your help. My username is my forum name ... which is what I would expect my game name to be as well. However it seems there is another nickname tied to my stardock account which is the same as my email, and that I can not find anywhere, or how to change it but Demigod beta likes to use it. It also seems to only affect some users but not all of them. A new version if beta is supposed to be released soon, maybe that will sort it out. It seems funny that everyone sa
Sorry, what does WC stand for ... for me is still Wing Commander and I somehow don't think that is relevant to this. When I log into Demigod there is no option to change anything. The other Stardock game I have is Sins of the Solar Empire and that has a different logon for online games, not the Stardock account.
Hi, I just preordered Demigod and the beta version requires login using the stardock.net account details. Unfortunately when playing the game it uses the account nickname which is the same as the email address at the moment. I have been trying to find a way to change it but I can't find the option. Can someone please advise. There is post on the Demigod beta forums about this issue but no one there can help so far. Thank you in advance.
I would like to know as well, I looked at all the options I can think off and could not find how to change the nick.
I'm assume you can have both your capital ships and your starbase if they use different fleed capacity. Also the starbase is used for defence mainly, while your capital ships are more useful in offence, hence you want them freed from defence duty. That's where the starbases come in, they can hold the line in the back while your move forward. Also the can build ships, which no capital ship can do, so it will assist with supply lines.
I have not seen any posts on this subject after a quick scan, so here is my experience. My capital ships, I mainly play vasari but pretty sure it applies to all races, have some pathing issues while in fleets. The first one is when trying to navigate across a sun's well. The leading capital ships goes around the sun fine and jumps away. The other capital ships usualy fall behind a little then try to go through the sun and get kinda stuck, moving very slow as they keep b