1 improvement/ship/tech per turn is a bottleneck on typical production levels
in GalCiv III Future Ideas
I bought GC3 a few weeks ago. I've through the campaign and several custom galaxies and every time the same pattern emerges. It is very very easy to generate enough manufacturing to produce 1 improvement/turn. With a full transport, the "Prolific" trait, and just a government tech or two, a completely fresh planet can produce 1 basic improvement/turn from the very first turn its settled. Even without those things the first 1-2 basic factories will take 2 turns, and eve
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