Good: 1) Let me say that even though this is in alpha, the wave of nostalgia that hit me when I fired up Gal Civ 3 was near euphoric. You stated you all were making "The Gal Civ you always wanted to make." and I think you're absolutely on the right path. 2) I like the direction the UI design is going. Not to obtrusive, and outside the missing tooltips (which is a known quantity for the Alpha), I haven't had to much trouble finding an
joe.thompson25
In regards to Dyson Spheres, I've always been very interested in Matrioshka Brains (wikipedia, new window) which are basically multiple layers of dyson spheres layered on top of each other, with a focus on computational power. For Gal Civ 3 though, as pointed out above, this would be a very late game concept, if at all. From a gameplay perspective - if you could simul
I'm encouraged by Frogboy saying he's taking the best of the AI from GCII and Legendary Heroes. Elemental (through all of its evolution) had a very rough AI to start with, but as it is today it is better than most other 4X games (in my opinion). Should be a great foundation!
I think I'm going to name mine 'Janar' - been a name I use for various characters/entities since my first play of DnD way back in the day.
My apologies if this has been mentioned elsewhere but I was wondering if anyone had talked about the possibility of having unique characters in game to perform various functions. Admirals to command fleets (i.e. give them broad orders like 'Defend this area' and they have control to build/modify ships necessary to accomplish that) System Governors to manage planet(s) using player defined criteria Corporate Mogul to drive trade strategy and inco