edit: nevermind, wrong game! I was thinking of Star Drive II... haven't played that one in a long time either.... Hi all, I haven't played in a while, I'm thinking about playing again. A couple questions: The last time I played, you had to declare war and attack, to keep a race from colonizing in your space. Is that still the case?<
Drokmed
Not to rain on anyone's parade, but it takes a few games to figure this game out, and then once you do, you've already won. Boring. Star Drive 2 has the same problem, it takes a few games to figure it out, and then once you do, it's too easy. I am still playing Star Trek: Birth of the Federation (st:botf) or just (botf). It came out way WAY back in 1999, and even in the vanilla (non-mod) version, the replayability reaches into the THOUSANDS. THOUS
Welcome to the game! I'm a botf fan myself, still playing actually, mostly vanilla lately, although I played all the mods, but the AI works best on vanilla. For GalCiv, there seem to be a lot of strategies, if you watch the youtube videos. On new game, I'll shift sliders to 100% research, buy 4 research (while researching morale improvement), buy moral building to get 100% morale, buy 4 manufacturing while researching up to ION drive. I used to buy a colony
Agreed. I would think by turn 100+ the enemy ships would move faster than just 2 moves/turn, and have more weapons/defenses.
Other 4x games have a scoring system, which compels you to finish the game, to hopefully make it on the "top score" list. Star Trek: Birth of the Federation is one, has a "Hall of Fame" top score board. This game should implement a scoring system, adding up population, ship values, structure values, research values, etc. People will be more inclined to finish the game, just to see the score.
Hi all, I'm new here, just got the game a few weeks ago, played a few games, won only one so far. I'm at turn 143, playing Yor (which I love), playing on large/normal, have nine colonies, 1/3 of the planets are production focused, 1/3 research, and 1/3 money, all finished developing, and now cranking out ships (large). The game says I'm first in population, first in economy, soon to be first in military, first in tech. I have been developing all my wo
If I may suggest the obvious, it may not be the game. * turn off windows updates (do it manually once in a while): damn thing eats up your cpu/memory whenever your pc goes idle * use free online scanners to scan for problems: google free online virus scan, install/enable, run it, then uninstall/disable * run msconfig.exe and disable startup crap you don't use, free up memory: C:\Windows\System32\m
or auto-save every single turn..............
Thanks! :)
How do I tell if I have unused "carry-over" production? I don't see that anywhere. btw thanks for the responses!
I'm new to galciv, never played any of them before, but I'll give my feedback. I'm 30 hours into my first game, about to win. * The learning curve is extremely high. The tutorial didn't teach me anything, it's useless. I had to watch at least 5 hours of youtube videos (most ramble on way too long) to figure out what on earth I should be doing. Too many building options and nowhere to put them is confusing until you learn to te
Hi all, my first post here. I'm not sure if this has been mentioned here, but I'm getting free ships from my home planet shipyard. I can move all production away from military, back to the planet, except maybe 1 point, and it keeps building a whole ship every turn. It doesn't always happen, like say a Constructor, but any ship that uses mined materials (prototype are auto built), I just got a non-prototype capital ship built for free. I scr