Azmodean77

Azmodean77

Joined Member # 3035619
1 Posts 37 Replies 409 Reputation

In the future, touch controls will become more and more important as more and more devices will support it. BTW nice article Cyong_ . I completely agree that the experience with Civ V was great! I look forward to have GC III with optimised touch controls. It will elevate the experience, and as GC games are such long lived games, there may come a time when all our devices are mostly touch devices, with the few exceptions of gaming PCs which would most likely need 3 million clic

6 Replies 48,940 Views

Dear GC III team, Been catching up on lot of reading and gaming these last couple of weeks (holidays!). One of the games I was playing was Civ V, which I played on a friends brand new laptop with touch screen. It was a surreal experience. My question is - can GC III have touch controls implemented? More and more laptops will be coming out with touch capability this year and GC III can be in a position to take advantage of this. &nbsp

6 Replies 48,940 Views

A couple of games a) An indie game called Void Destroyers on Steam Greenlight b) D3 Expansion - (loved playing co-op with family and friends) c) Warhammer 40K : Storm of Vengeance d) Dragon Age : Inquisition e) Witcher III f) GC III (Of course)

72 Replies 211,133 Views

[quote who="Reaper273" reply="8" id="3411463"] Quoting Azmodean77, reply 6Citing an example from David Webber's Honorverse series, as the technology for weapons and ships became better, the Destroyer classes for the Manticoran Navy became as big as some Light Cruisers of other navies. Thus, the designation of the ships depended on its role rather than the size of the hull (to an extent) I see your point, but would also mention that size should not equal power. The SG

18 Replies 36,167 Views

I also agree that the last two games lacked a satisfying ground combat system. I would not suggest the same type of combat as total war - this would really mess with the schedules, however, the ability to put in mobile infantry or heavy armoured marines would be nice. Additionally, this would introduce things like troop/marine transport, which are vulnerable during ship to ship battles, but if we want the option to capture enemy ships/tech/space stations/commerce etc, th

25 Replies 79,986 Views

Hull sizes or mass is a good first guide to ship classification. I remember playing a naval war game that used displacement as a measure of ship class. I also agree that with research, the lines between ship classes can be blurred, creating some special classes. However these special classes should be limited and expensive to build to help balance the game. Other ways to classify the ships would be its function, say destroyer, frigate etc. Citing an example from David

18 Replies 36,167 Views

I asked the misses if she wanted a star to be named after her, she was not interested.. [e digicons]8C[/e] So I am naming it after our cat..either Kebuyi or JangJang… I don't think Mista Poogey would make the cut. [e digicons]:meow:[/e]

110 Replies 376,192 Views