These are all known oddities and most players would consider them errors. We should push to get this fixed up in the next patch or 2.0 release. They are minor bugs functionality-wise but disrupt the immersion of the game. Upshot of all this: no announcements/communications from other races until you have met them. An exception might be made if the information was passed on by a third party race you both knew, but unless you were allies already this also would seem kind of odd.
UncommonGuy
Last night I saw this event for the first time and it seemed to misbehave. That is, the PeaceKeepers didn't act like the description said. The Peacekeepers destroyed the ships, starbases, and asteroid mines I owned - everything. It did the same to at least the races closest to me. "Okay, I thought. No combat for a while so plenty of time to research some kickass weapons before I destroy the bastards." But 3 races started threatening me for payments since my military was sudden
Hi Walf - I had the same problem, but mine was fixed by a driver update. I think in upgrading my laptop from XP SP2 to SP3 it switched to software-rendering mode which is god-awful slow. I uninstalled the video driver, installed the latest, and the game ran beautifully after that. Please try that, even if you haven't done any big system changes recently. An indicator of this is CPU usage at 100% (or 50% on a dual core CPU) even when the game is idle. Cheers
I think you're right CommanderGizmo. That would explain a lot of the behavior. The only downside is that now I was awake all night playing... :)
These bloody pirates brought my game to a halt. They are more powerful than anything any of the races can build. After 5 turns they had destroyed every ship on the map. Now they have destroyed every single improvement (mining, starbases, trade) on the map. They are camping the cities destroying ships as I build them. Not cool :( I can't think of anything to do except call this game quits and start a new map.
Alright I'm back and the problem seems gone. I updated my graphics drivers with latest Intel 965GM. The most recent before that was still fairly new - January 2008. I had to uninstall that version from HP before installing the new one. Graphics and everything else is about 500% faster and better. It is a phenomenal difference and things now behave as I would expect. CPU usage has gone from 50% (meaning 1 full core used) to 0% when I'm not doing anything. Before, it was running at max C
Additional information: 1. Windows XP Professional SP3 2. I realize though the processor is dual core it is only 1.2 Ghz, so for a single-process program it isn't that much raw speed. 3. This is Intel embedded graphics, like a 965 chip or something. That can suck CPU and memory away too (though graphics are set to Low preset, 1024x768 resolution) It seems like a low-level bug to me since I can't imagine the system reqs have changed much.
I am playing on a laptop with a 1.2 Ghz Core 2 Duo chip. When I play straight GC2 everything is fast and smooth. When I play ToA everything in unbearably slow. I click the Turn button and several minutes can pass before anything happens (small map, normal difficulty). The pulsing graphics like ship routes beat slowly rather than at a normal rate. I do have the option for "force AI to use extra CPU cycles" disabled. So a couple questions to explore this issue: has anyone else seen a massiv