HalxQuixotic

HalxQuixotic

Joined Member # 3025576
0 Posts 0 Replies 215 Reputation

So I decided to make my first mod, and I mean EVER, on any game. I decided to start very simple: replace the major races with Star Trek races, matching them up as best as possible, so that I didnt have to mess with changing stats or super abilities. I followed a modding guide and got to work changing the RaceConfig and the CustomPlanets file. Finally I finished and everything looked great! The new pictures and descriptions were all there. There is a problem, however, on the "choose your oppon

5 Replies 3,572 Views

[quote]The rate for flipping a planet with 4+ influence is about 1 in 20, [b]unless the race has three or less planets and then the rate drops to about 1 in 100.[/b] These are approximate rates from experience. (I play lots of high influence games with the influence victory turned off.)Scincerely,[email protected][/quote] That mustve been it. It was a small map, and the Thalans did only have 3 planets, including Mars. Thanks for the replies everyone.

9 Replies 13,134 Views

So on my first game, beginner difficulty of course, I'm playing the Terrans, and decided to send my first colony ships out to find some better planets. Before I knew it, the Thalyn's (i think, or something like that) snuck in and took Mars. Instead of working towards Invasion, I decided to try seducing Mars back into the fold through influence. First, I built a couple of embassies on Earth, and got it's Influence up around 66. Then I built an influence starbase and loaded it up with

9 Replies 13,134 Views