Silphius

Silphius

Joined Member # 3012848
0 Posts 0 Replies 304 Reputation

[quote who="PurplePaladin" reply="2" id="2139082"]let your "higher-ups" know the lack of DRM[/quote] *Chortle* Since release I've noticed a trend for people to post things in the forums along the lines of "From my 2 hours and 16 minutes of play I have graduated from Knee Jerk university and for all my learning I do not understand this aspect of Demigod... which is an outrage!" Then a slightly confused mob gathers with pitchforks and torches and hurls abuse at the gates

39 Replies 35,926 Views

Stardock has a fantastic reputation for continuing to develop titles for years. The incentive is customer loyalty and it's a big reason why I'm here. Edit: And I'm glad people enjoyed the joke [e digicons];P[/e]

26 Replies 15,145 Views

[quote who="chaos40" reply="23" id="2137053"]But there are those of us who I love gaming on the PC. [/quote] Which of us in particular? [e digicons]:inlove:[/e] I'm a PC only gamer myself. A couple of months away from 30 so maybe I'm just fixed in my ways. I did try to get into consoles... they just never seemed to provide the same kind of experience that you get from PC games. As I see heavily console influenced titles released on PC (if they are released at all on that plat

52 Replies 22,846 Views

Too much info ingame can completely ruin the interface. I think Stardock learned from GalCiv2 in this regard as its entirely possible to miss really important details under all the (extremely useful and necessary) data on screen. As this problem has somewhat annoyed me when playing GalCiv2 I am very pleased to see this wont be a problem in Demigod. To give everyone an idea of what I'm talking about I made a mock up of what this would like in Demigod. <a href="http://img2

26 Replies 15,145 Views

I see I'm not the only one staving off the craving to play by repeatedly watching the vids...

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I plan on playing a responsible amount given that I'm at university. Of course what is going to happen is i'll be playing it all the time until exams when I'll be so divorced from reality ill be yelling out "Silphius is Educated!" and other achievements as I write my essay.

15 Replies 9,010 Views

Yeah obsel you got it quarter to six on the 10th of April [e digicons]:P[/e] I'm jealous of those of you that have it and I'd like to extend the Kudos to Stardock for providing tech support to those who got the game early despite the damage that early release is doing.

162 Replies 84,327 Views

I generally spend more time watching replays of an RTS title then playing the game itself. I'll often not only watch replays of other people playing but I will also watch my own games to look at what I'm doing right and what I'm doing wrong. This is a lot easier to do watching a replay with your feet on the desk and a drink in your hand than during the stress of a live game while hunched over the monitor with the mouse tightly gripped in your sweaty palm. Replays are a great w

25 Replies 7,491 Views

I have not played yet so feel free to completely discount everything I say... Discussions like this suggest to me that theres some good balance going on. I don't think its a matter of how do you counter this but what does forcing a player to teleport mean? Obviously the respawn penalty is a bigger advantage but I think forcing a player to retreat gives you some advantage - in RTS terms map control. From what I've been able to gather there is a cast time on telepo

7 Replies 2,925 Views

I've been anticipating Demigod since I first heard it announced on the GalCiv2 site. Up until this week I'd managed to curb my feverish enthusiasm for such things. Then I saw it resting on the coming soon shelf at EB and then I went beserk reading every review, watching every preview video and scouring the forums for information on which Demigod I'll be playing. It was so close to being here! Then I saw it listed as a May release for Australia [e digicons]8C[/e] I know I can

3 Replies 3,772 Views

True It works for me and isnt as large a step away from conventional play. I've never experimented with all factories or all labs or anything like that but its always struck me as not something thats going to be hard for a low to middling level player to figure out. I'd put myself into that category too.

7 Replies 9,737 Views

While I think upping your %research (at the race creation level) is a pretty obvious way there are some things you can do no matter what race/bonus you are using. I spend a period of agony every game trying to figure out my core research world. Its tough because the earlier you get it set up the better off you are but theres nothing more frustrating than finding a class 28 with rings and research bonus tiles the turn after your tech capital is completed elsewhere. What I try t

7 Replies 9,737 Views

This one may seem pretty obvious but i've always thought the Terran flagship has a striking resemblence to the Enterprise. There are a number of easter eggs when you research tech - my favourite being the building a castle on a swamp routine from Holy Grail in one of the terraforming techs. Some of the names of stars can be references - Hoth from Star Wars for example. I'm always very careful around the Antares system incase I wake something up and I kinda expect an insanely p

5 Replies 8,973 Views

I should have probably clarified the context of 'my games' Sole Soul I'm still playing DA (until i can get off my butt and organise some way to pay for TA online - I live a credit card free life) so I'm still playing with identical tech trees - which is also why I probably overlooked this aspect to the discussion when I posted. I've a tendency to run the Thalan as Industrialists (Klackons!) and as such they end up with massive production bonuses. I'm also playing at a level wh

38 Replies 20,938 Views

I do believe the traits are used to tweak the balance of power on special abilities. Not all abilities are created equal. Even still its not an exact science and there is some thematic reasoning behind the above values. From your example above on paper the Thalan have the worst deal yet they always seem to be an absolute powerhouse in all my games and ive seen many other players make similar comment. I often use the 10 customisation points to tweak them more or less powerful (ie dumpi

38 Replies 20,938 Views

I use tactics very similar to tetlytea. Just to provide a background from where I'm speaking from I play DA, Good alignment and emphasise +defence and +hitpoints. I do not know if the following will be helpful in TA but I suspect it may work even better. The above is the apex of my fighter design. I say its the apex because I never build a more advanced fighter than this. Much like tetlytea su

9 Replies 9,026 Views

Heres a simpler explanation. Your production values are governed by your capacity and then by funding. So if you build production structures on Colony X that give you a total capacity of 60 production and you have 25% Social, 25% Military, 50% Research and 100% production spending set in your economy screen you will see 15 military production and 15 social production so long as you are building a ship and building planetary structures. As mentioned unused social goes to military but u

4 Replies 3,672 Views

It can't be shown in the UI. That was kind of the point of my post. If you have 16 armour and are shot at by a beam the defence roll is beam vs armour. Because it is a non dedicated defence the value is calculated as the square root. It doesnt grant a shields vs beam roll at reduced effectiveness it modifies the defence roll of the armour to reflect it is defending against something it was not designed to defend against. Each defence type grants a defence roll when the s

5 Replies 6,029 Views

But only one roll. If you had armour 16 and were attacked by a beam weapon it would roll once against a defence value of 4. If you had armour 16 and shields 10 it would roll twice, once against 4 and once against 10. It really pays to diversify your defences.

5 Replies 6,029 Views