ElZoido

ElZoido

Joined Member # 3002955
1 Posts 2 Replies 590 Reputation

To elaborate (because who would have fun playing games when he can make charts and stuff): The graphs here show the problem. I ranked the weapons according to when I acquired them, which should roughly correspond to research requirements. First graph is damage (blue) and damage output per mass investment (red) - all normal weapons follow a linear trend with the exceptions being the durantium drivers - they are extremely good here. Esp. the DD is better even than the singularity driver

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In the older GalCiv2 I used to wait with the development of advanced weapons until the first couple of enemy warships used to fly around and I would know what they were deploying. I would then choose my research accordingly to counter their weapons. In GalCiv3 so far I found that to be less of a necessity due to early weapon tech being useful longer, but it can still work out in the long run. If one is quick enough grabbing some ressources (not difficult), they shouldn't limit your po

3 Replies 21,044 Views

Hello all! After having played a lot of GalCiv2 back in the days, I only recently started playing part III. After a couple of failed attempts, I slowly get the hang of the new part as compared to the older one. Now, I'm currently playing a game as Terrans on normal difficulty, version 2.71, no expansions or mods. I decided to go for kinetic weapons and have researched them up to Quantum Drivers. Thing is, it seems to me that the measly Durantium

2 Replies 17,652 Views