[quote who="Tohron" reply="38" id="3584923"] A major issue I find with game/AI balance is that even early on, it becomes possible to have ships with 20+ moves. In the later stages, you can have ships with several hundred moves. This makes in virtually impossible to build any sort of defensive line - if you put your forces in a forward position, high speed transports can run right past them and conquer all worlds that are anywhere near the front line in the first turn. I
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hi. If by planetary spending wheel you mean the thing where i put a planet into a specialized role and decide to emphasis production on something (like either money, research or manufacture), then i am asking you to shelve your plans to remove that. Generalist planets suck especially since the tile placement is so random so one can not even use adjacency very often, especially not with being forced to multi role the sucker. If that is not
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