[quote who="Neilo" reply="15" id="3405706"] Quoting Magnumaniac, reply 9Only if you let them Neilo Quoting Sole Soul, reply 12Now, now. Let's not make Neilo feel too bad! Now, obviosuly my statement rings true for 99.8% of the GC2 community. No-one, and i mean no-one can match your colony rush Mag. I've seen it, and it frightened me!!! LOL. Both you guys had a mechanical understanding of the game beyond the norm, so i feel ok about my stat
Sole Soul
Now, now. Let's not make Neilo feel too bad! :P As did I. Why bother letting the AI colonize the planets, when I can do it faster? ;) Actually rather enjoyed Hive for such a game, but Breeder's pop growth is almost too overpowered not to use. Very satisfying, you mean.
If anyone's old enough (not in physical age, but in gamer age :P) to remember how GCI's tech tree worked, I actually quite preferred that. As I recall (and I could be mistaken, as I never played it very much), there were multiple branches, but more than one branch would lead to a given end result. So one wouldn't necessarily need to research an exact A, B, C techs to reach tech Z-one could research the L, M, N techs instead and still unlock the same tech. The int
[quote who="Magnumaniac" reply="9" id="3405441"] Quoting Neilo, reply 6I agree the AI were a machine in the colony rush phase... Only if you let them Neilo Even without the alternative methods of winning the colony rush, you could out-pace any / all of the AIs on suicidal as long as you could keep your economy up. It is kind of the point of a 4X early game strategy though! Will be interesting to see how they handle this in GC3, knowing what