thumbs up
Questicle
Is this one of those things that was intentionally disabled because of stability issues? Is it on the future roadmap to be reintroduced?
What he said... All bit chomping and what not.
Is there some specific release time today? I just figured i'd wake up and there'd be a release client downloading.
Beta's been fun. Being a tester for a game you believe in is very motivating and rewarding. Thanks for having us along for the journey.
I'm wondering how this is decided. I'm in a game where I am rolling over the competition on Gifted difficulty playing as the Altarians. I popped open the Diplomacy window to find out that i'm ranked 3rd overall in power. It looks largely in part because I am ranked 6th in military power. I've scouted everyone and we're 185 turns into the game and my fleets are rolling everyone they come into contact with. I have better logistics and i'm th
Love what you've done with the game. Keep up the good work!
There's a whole customer base unto itself that loves multi-player turn-based strategy games. I know this because i've been participating in them since Romance of the Three Kingdoms back in the early 90s. This is a large group of potential customers that Stardock can win over if this obviously superior strategy game has a stable multi-player mode intact during release. With today's software development capabilities, this should be doable without being at the expen
[quote who="meteuremu" reply="33" id="3542752"] STARDOCK please push back the release date at least 1 more month! I know you want money and you "think" the game is ready, but it is not. A lot of bugs, a lot of imbalance, and a shit ton more polishing is needed. You aren't going to attract any NEW game
This is happening every single attempt today. Funny thing is it worked yesterday.
logs and relevant files submitted in: Ticket#ASN-801-53718
[quote who="abiessener" reply="14" id="3544927"] Quoting stevepeach, reply 7 You literally have to wait until the other player is done moving to even issue orders or modify build queues. This is incorrect. You can issue orders and adjust build queues at any time; they are only executed when yo
Well it's definitely faster than it was before processing turns but it looks like there's still hangups albeit a little later in the game. Do you want us to still submit debug.err files?
Turns are processing much quicker and *knock on wood* haven't crashed due to sync issues.....yet.
Turns are processing much quicker and *knock on wood* haven't crashed due to sync issues.....yet.
Turns are processing much quicker and *knock on wood* haven't crashed due to sync issues.....yet.
Also.. Ticket ID #PAQ-725-87577 debug.err attached.
Going to run another with some different settings and send you that one too.
Submitted Ticket ID #YRA-891-46554 with the debug.err attached.
Just wanted to make sure the great devs of our game know that we couldn't take a MP game past turn 56. Just freezes up at the end of the turn indefinitely. Also, still lots of delay at "Starting New Turn" typically. I really wish Stardock decided to keep the LAN mutliplayer option as I have a sneaky suspicion that these issues would be largely mitigated in that environment. 2 players, both on separate 30mb/s connections running on top notch Asus ga