I found a trade bug. I don't know if it's new, but AI civs will sell the farm for a working hyperspace gate in your territory. I had the idea to give someone else a hypergate so they would connect it to their network and the trade value maxed out. They will literally give every starbase, tech, ship, resource, and coin they have. No colonies at least! Haha. The space gate trick works well though, not sure if intended. I just build a circle of them by
retror2
In the meantime, you can take it as a trait on your custom race. Just mod in an extra ability point since it's easy to do. I believe you can also trade for it. edit: for the extreme colonization
[quote who="Gauntlet03" reply="5" id="3743753"] Just think of it as this... you're actually very popular for tourists... but unfortunately your concept of public safety is terrible, the tourists keep dying, and you keep getting sued by the families lol. [/quote] I can't seem to find Blade Runners in my tech tree. I think I may be needing a few in the near future.
[quote who="dlapine1" reply="2" id="3743729"] It's been noted that in other threads, taking the Popular racial trait at -1 or -2 will lead to negative tourism in 3.5+ and they are working to limit that to just 0 income. Check your racial traits. It's not like being unpopular could have ever have negative side effects... [/quote] Oh no haha. I got the polite fk off. haha Sorry. I promise I did look and google it. I would no
It looks like this might have been addressed in 3.6. I will report later!
My empire is floundering under the crushing weight of negative tourism. It is in the -200 per turn range, and despite upgrading it seems to be getting worse! My faction does have a -30% to tourism. I thought this was a -30% to profits only. Is that a bug? Or, considering the importance of tourism just something I should not do anymore? Is there a mechanic here I am not understanding? Also...I do dabble a bit in some activities that may be consider