Syspor

Syspor

Joined Member # 2946194
1 Posts 8 Replies 164 Reputation

It seems that the "phase lane chance" - option in the map designer does not work at all. When changing from one extreme to the other and each time looking at the preview, or saveing the map and playing, there is no difference. Can someone confirm this or is it my fault?

1 Replies 2,755 Views

With the new economy system it is cheaper to buy resources, that is true. Against common belief this ist not the end of the world. I am sure, developers will look at the problem.

190 Replies 203,929 Views

That's not enough. My enemy has only three planets but as many ships as max-capacity allows. In the endgame credits are no problem (I had about 200.000) so he can easily pay the upkeep cost. But in my opinion he should not be allowed to have as many ships. Seen from another angle: I have 50 planets he has three and there is no difference in the endgame - worse: since I have to defend other places of my empire too, it is not even equal.

7 Replies 13,258 Views

He only has 3 planets left. Almost all of his economy is gone, agreed lot of logistic needed but the infrastucture isn't there anymore! It seems no problem with shorter (5+ hours :) ) games, but I definitely won't play above this anymore.

7 Replies 13,258 Views

I had a very long game against initially 6 computer oponents when I realized something disturbing: I have about 50 planets to guard against my enemies. If an enemy ist down to a few planets, lets say 3 - he still has the same fleet capacity as I have. But I have to fight off 2 others (his friends) so that seems a design flaw to me. No complaints for the rest of the game so far.

7 Replies 13,258 Views

- more winning conditions - spy ships (that can't be detected), culture ships, jump inhibitor ships, - ships or space stations that can build or destroy phase lanes (or wormholes) - more variety for missions. - single player campaign (for those who like it) - stay on the path (not another 08/15 RTS)

17 Replies 16,644 Views