Lensman11

Lensman11

Joined Member # 2898356
3 Posts 4 Replies 428 Reputation

The above code looks like it adds a flat value on each module build but does not seem to stop at the hit point cap - couldn't the same be done by adding a regeneration or self repair module to the build list for starbases. Remembering that fleet repair/rebuild options could also apply to starbases if a suitably equipted base ship was within area effect of the starbase. Regards Colin

6 Replies 6,000 Views

If you were able to move a starbase (ie thusters or warp modules) wouldn't you also need a way to log any changing effects its revised placement would have on the area effects ? Planets, fleets, influence and other unknown stuff ?? I would think a "can of worms" would be a good analogy here. Regards Colin

16 Replies 43,060 Views

I was really impressed when GC2 came out especially with Battle dynamics and the Designer. Some tracking options were lost but being able to sit on the nose of an individual ship and see/feel its influence on the battle would be awesome. U.P meetings with an indication of the % vote power if hovering over the faction picture/panel. Does a ship really travel in a zigzag mode when moving through space and could a warp or hyper jump feature be created like "Sins Of"

2 Replies 4,912 Views

OK have patiently waited for diplomacy and several of the new additions - liked what was expected BUT... Had 1 crash loading game and another when in designer selecting Alterian freighter as base for new design. Prior to upgrade was "playing" OK. Also the multitude of popup/tips do not disappear from screen when the popup window loses focus - also they are staying as residuals on screen when moving to other panels and occasionally to main galaxy screen. -------

0 Replies 1,646 Views