Zentil

Zentil

Joined Member # 2882688
0 Posts 1 Replies 75 Reputation

humm, you can mod them in as a buildable item, but dont know of a way to get them to spawn. just need 1)sphere mesh 2)Icon build slot 3)Set up slots for it 4) Maybe build at a shipyard, move the moon to spot you want, hit the little special "place moon", then have it set its speed to 0 for it wont move. 5)Use the same method of skills for cap-ships as the upgrade method, you then spend a lot of metal/crystal/credits for the bonuses.

16 Replies 7,231 Views

use the map creation tool.Forgot its name... The one from inside the game, the random creation one, it can make it so that you have very little phase lanes and as a result its less open.

16 Replies 9,976 Views

humm can put really tiny 1 pixel model for ships, then change the range to show the icon. Like when you zoom out it shows the 2d icon for the ship type. Think with just the icons and the tiny tiny model make it ok to play. Looking at constants.... This is in the Constants file in Gameinfo ========================================= VisibilityDistanceData capitalShipRadiusMultiplier 100 entryVehicleRadiusMultiplier 50000 frigateRadiusMultiplier

8 Replies 7,028 Views

maybe use a point system you can spend when you start a map over? Say you over the last month have gotten like 2000 points. Planets at start = like 300 points.... money can be like 1k per point or something. So you could have long term players fighting each other on large maps(5+ stars).

7 Replies 5,155 Views