I've yet to win a game via conquest so far - every time I go heavy military, I end up winning through influence instead, because from capturing planets with massive amounts of influence I end up going straight past the 76% victory requirement before finishing off the last couple of empires. I know I could just turn off the influence victory, but I think that this situation is hinting at a gameplay issue: that capturing a planet immediately converts all of that planet's
Cerzi
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I've played a couple of games now and one thing that I'm still unsure about is just how useful it is to specialize planets into primarily producing one type of resource. Basically, it seems to me that, considering almost all improvements provide a percentage increase that only stacks additively, and that the base production of a planet is based primarily off that planet's population, when it comes down to it, you want to place your high % unique improvements on whatever pl
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