Holy mother, I'm not deep into playing this game guys, ffs. I'll be the first to admit that I'm a casual player of this game, as are my friends; I'm not looking to rehash anything, or start up shit. I am however going to be completely and bluntly honest, regardless of the consequences. I'm a developer myself, and I've dipped into the 4x genre only twice as a dev, but that's enough to get a good view of it, not to mention the other 4x/TBS I've played. Bold faced
gigaus0
[quote who="joeball123" reply="6" id="3640078"] Quoting Horemvore, reply 1 You can counter Coercion with high Morale. Eco SB's do a fine job of this with the modifer from Intimidation Center. Last I checked, Coercion applied a penalty to raw production that stacked multiplicatively with th
[quote who="Horemvore" reply="3" id="3640074"] Quoting gigaus0, reply 2 Thanks. Will this work in multiplayer as well? Again, me and my friends want to play together, but with/against eachother in multiplayer. And doesn't Coercion effect Raw production directly, as well as through Morale? So having hig
[quote who="Horemvore" reply="1" id="3640070"] You can counter Coercion with high Morale. Eco SB's do a fine job of this with the modifer from Intimidation Center. As to disabling it:- 0.11 0.50 In GalCiv3GlobalDefs.xml. Change wh
Me and some friends dipped back into Galciv 3 after a long break to check out Mercenaries, and were quickly met with some significant changes to how the economy works. No more individual planet economies, and coercion. I don't think we've had a match of anything last so short once we figured out what was going on, nor such an intense desire to uninstall the game and calls for a ban of said game in our clan before. The idea to put in a mechanic that is counter micro-management, in