In a vein for possible additional trade technologies/advances, what about civilizations that are neutral in a conflict being able to become a retirement home for smugglers from other species. This would allow you to exploit their expertise, including possibly increasing trade routes payouts by using things like smugglers holds for trade goods that are legal in one civilization, say heavy weapons to Drengin planets, but you have to cross a civilizations space such as the Arceans (as an e
Soul1000
I do hope they don't preclude you from using influence points, though sometimes I just liked using cold hard BC. Add enough digits and enough time and influence, and you can even get an enemy to sell if you are patient enough.
Sidenote, in the Stargate episode, there was a nickname: a 'Blast Transmitter' using communication frequencies to get around the ships defenses. Don't want any infringement issues on names if it does get in.
There's a defensive system I asked about making in Galactic Civilizations II, and I realize it's gotten late in the development stages here to put it in, but something I'd like to see is a defensive tech/system that can shut down an enemies weapons. I got the idea in a cross from a Stargate TV episode and the sandbox game UP issue of arming trade ships for their own defense. It would be operating like the ECM systems for missiles, but acting on ships. The system