TheChucklesStart

TheChucklesStart

Joined Member # 2853073
2 Posts 7 Replies 218 Reputation

9) In the ship design window. Important stats are covered up by a window showing resources, even though resources are displayed on top of the screen. 10) It would be nice if the huge resource display on the top of the screen had some visual organizations to help parse it a bit faster (such as people resources, starbase mined resources and planet mined resources each being in their own slightly colored box).

190 Replies 469,814 Views

1) Doom Ray costs 1 Elerium, Nightmare Torpedo costs 8 Anti-matter and Singularity Drivers cost 4 Thulium.... why are they different? (the rest of those lines have the same issue). 2) The ideology that expands starbase mining range gives the visual appearance of working, but doesn't actually expand starbase range. 3) Decommissioning a constructor does not free up the administrators it took. 4) Infinite loop (or something that seemed like it) in between turns. &nb

190 Replies 469,814 Views

I think I am mostly interested in new major and minor factions. Other mods types we might be able to support here, but I imagine the majority of mods people want are faction mods, at least at this point. Although, I honestly don't remember too much about what kinds of mods there were for GalCiv2. That is a good starting list of all of the races that would be nice to implement in Gal Civ 3. I think having customized tech trees would be cool eventually, but not som

8 Replies 8,566 Views

It seems to me that eventually we will have mod races for many sci-fi and fantasy shows, and many new races that came from the imaginations of their creators. Having watched many mods in the past for games never quite reach the fully playable point, I am somewhat worried that we will end up having 15 Federation implementations which are all 75% complete. I had the idea that maybe we should get together and use something like github or bitbucket to organize a massive mod where

8 Replies 8,566 Views

I would like some sort of GUI tool for basic creation of new race / tech tree / starting system. A tool for making new new ship parts or planetary improvements. The ability to add new hull sizes, it currently seems backed by a hard coded enum. Is there a map editor?

18 Replies 104,565 Views

It would be nice if adding more scouts would increase the exploration rate, but instead they just end up following each other around and don't increase the exploration rate much beyond what would be achieved by having just 1 scout. This algorithm seems to be the same as was used in gal civ 2 which gets even worse if you have scouts that don't have the same speed. Suggestions on how to fix it: 1) You could take the explorable border region of the players space and

4 Replies 2,554 Views