themocaw

themocaw

Joined Member # 2841532
0 Posts 7 Replies 822 Reputation

Fanboy Side Note: if you guys made a Baldur's Gate-esque RPG based on the Galactic Civilizations universe, I think I'd go insane. Something iike: "Galactic Privateer: Shadow of the Drengin" featuring a member of one of the major galactic races caught up in the middle of a giant war of expansion. . . let us find out what the little guy feels like.

40 Replies 63,420 Views

And if the game gets harder. . . GREAT!!! Suicidal should be just that, Suicidal, a victory at that difficulty level should be something to dance around and crow about and show off your now-gigantic e-peen, you should be doing hip-thrusts and yelling "SUCK IT! SUCK IT, AI, SUCK IT!" like playing DOOM on Nightmare.

44 Replies 16,786 Views

Actually, allowing you to allocate 100% of your production entirely could screw you even more: remember that production costs money, so the n00b player who tries to allocate 100% to their factories and their labs when they can't afford it will find themselves. Example: Research Center costs 2 maintenance, provides 10 research. The equivalent is Enhanced Factory, costs 2 maintenance provides 14 Industry. Assume a theoretical planet with 10 squares. I'm not sure how the focus

44 Replies 16,786 Views

I don't particularly like the Civ system, I prefer having my combat be a little more dynamic. But I can support the whole mutual survival mechanic: perhaps each combat consists of only a set number of volleys (I suggest 5), and then instead of Victory or Defeat, we get a Draw result showing how badly each side was mauled? Only problem: I can see planetary defense ships being built with all defenses and no weapons to force the enemy to take weeks and weeks shooting them down before they can la

58 Replies 27,784 Views

Most importantly: the game mechanic is confusing to new players. When I first started playing this game, I knew my eventual goal was to maximize my research and production. It took me a while to understand that the "Production" slider didn't affect how many of my labs and buildings were funded, but how much of a theoretical number based on the other three sliders was being funded. I don't want to have to do that kind of number crunching. I want to know: "I'm funding my labs at 50% efficiency

44 Replies 16,786 Views

No. It's an game mechanic exploit pure and simple: I've used it too, but that doesn't mean I'd complain if it were removed. We might as well just have one kind of building: the Universal Producer or something, have it generate both research and industrial points at the same time, because it's all the same thing in terms of the domestic sliders. The option should still be there, but it shouldn't be as useful as it is right now. Two things I am considering. 1. Reduce the ratio

44 Replies 16,786 Views

This is my starting position. Already I can tell I'm going to have some trouble, backed up into the corner as I am. My homeworld. Not the greatest. No bonus tiles except to influence, which is nothing to sneeze at. By the way, Super Hive makes building factories ridiculously cheap and fast. 90 bc to buy up a basic factory in one round? 2

4 Replies 28,681 Views

The saga of the Starlight Conclave is a strange one in Galactic history. A strange religious cult based around worship of the Arnor, the Starlighters believed that the Precursors had never truly left, but had transcended, rising beyond their mortal selves to become beings of pure energy. Their stated goal as a civilization was to discover the secret that the Precursors had kept to themselves: this Enlightenment, as they called it, would be the end of their long journey. However, th

4 Replies 28,681 Views

My first reaction was to say "Well, then it wouldn't be Galactic Civilizations, it would only be one, so then you'd call it Galactic Civilization, and it's not exactly Galactic either, so we should just call it Planetary Civilization, or Civilization for short, and I can't imagine anyone who'd buy a game like that much less make three sequels for it that have made ten kajillion dollars " Snideness

2 Replies 2,779 Views

I like the idea, but it needs some tweaking. 1. Redirecting a trade route reduces the amount of money it provides. Merchants want to take the shortest route, it reduces overhead. Diverting it too far would make them very unhappy. Perhaps allow the route to be lengthened only by up to 25% of its shortest distance length before you start taking money penalties, and past 100% the merchants refuse to take that route. 2. Allow only a certain number of waypoints, perhaps two or th

14 Replies 8,549 Views

Thoughts on carriers. Fighter Bays could work (functionally) rather like the fighters did from MoO2: A single (or maybe two-shot) weapon resisted by point defense as well as shields/armor/point defense is doubly effective against missile fighters, but missile fighters would be more powerful. The weapon would be quite large (big enough so that putting it on tiny ships isn't feasible) but relatively cheap for its firepower, but it's an all or nothing deal: after a couple of rounds, your

176 Replies 349,598 Views

Ideas I like: 1. Allow mutual destruction. This just feels better. 2. Logistics provides a "tactical" bonus. Maybe it's just a first round thing: take logistics + ships in fleet + some number derived from the hull rating of the ships in the fleet + level of the highest level ship in the fleet or something. Whoever has the higher rating gets a universal defense bonus the first round equal to the difference. After that the battle resolves normally. So sure, splitti

58 Replies 27,784 Views

There is a pseudo "Get those damn starbases off my lawn. . . I mean out of my territory" option, but since the AI seems to hate selling starbases at any price, it's kind of a non option. They wouldn't even trade me starbase for starbase. I do like the idea of having "Threaten," "Insult," and "Kiss Butt" as diplomatic options on the trade screen, though. I can see the trade screen now: "Your skull will make a good ashtray, human. Or you could give me 300 bc to buy an ashtray

11 Replies 7,901 Views

"Are you going to be okay, sir?" "I'll be fine, Commander," Laramie Kinnison said, as she walked through the deserted ship's bridge. "Just give me a moment to say goodbye. This is. . . harder than I'd anticipated." Commander Jacob Meyers nodded. "I'll have Engineering wait until you've disembarked before they flip the switch. Take as much time as you need, sir." "Thank you, Commander." The steel-haired woman smiled at the younger officer. "It's been a pleasure se

21 Replies 110,056 Views

That's why I always play with "Blind Exploration" on. That way I don't know what's out there until I actually see it for myself. Which leads to some nasty surprises like discovering I was not only starting off near the corner, but I was backed up into the corner by the Korath. . .

10 Replies 45,340 Views

Okay, that was my mistake for even mentioning politics on the internets. The possibility that this was a parody of popular perceptions of different groups seems to have evaded some people.

7 Replies 36,034 Views

Can't you also set the starting relationship with each race? It should be a setting that goes team-close-warm-neutral-cool-hostile-war-????. That might only apply to custom races, in which case you edit the races, create a custom variant that hates your guts, start a game on a tiny map with rare everything and fast technology, then get into a knife fight in a phone booth with eight other guys.

12 Replies 7,041 Views

I had a kind of a hilarious situation in my latest game: I wound up with my research and economic treaties tied up with the runt of the galaxy, Alcont Republic (variant humans, focused on espionage). It wasn't their fault, actually: the game settings turned out to be rare planets, rare habitable (on a huge map, the most planets any empire had was three) and they drew a bad starting position backed up in the corner behind me. I wound up in a war with the United Mankind (variant humans

11 Replies 7,901 Views

I'm thinking my next AAR should be playing as Emperor Ross Perot vs. the Democrats (all economy, can't fight worth a damn) and the Republicans (aggressive as hell, economy is screwed up beyond all recognition.)

7 Replies 36,034 Views

Our cast of heroes: 1. The Federation of Trekkers, a bunch of nerds with giant horn-rimmed glasses and Spock ears, who are damn good at technobabble and research, but kinda suck everywhere else. 2. The /b/tards. Insanely aggressive, these trolls and griefers spread out from their homeworld of 4chan to conquer the galaxy with their dreaded Pain Series Spore Bomb. 3. The Furry Fandom. A bunch of sexual deviants who like to dress up as animals. They have the highest po

7 Replies 36,034 Views

mmm, I'll keep that in mind and start bullying them around more, then. It's moments like these that make me wish planetary bombardment was possible

9 Replies 43,118 Views