Thanks, I was afraid that was what I was going to hear.
Bocephus666
When I create a custom map (i.e. entirely from scratch) most if not all Minor races spawn in a small circle around 'Player 1'. Is this broken/intended or am I doing something wrong when I create a custom map? Thanks in advance. Note: I've run into the exact same thing when using a custom map in an MP game. Except in MP, ~80% of the Minor races spawn around Player 1, and ~20% spawn around Player 2.
Awesome. I was just going through both the GST and GRM versions of StarSystemsDefs.xml and was in the process of merging them to remove duplicates.
Ok. After doing some testing it looks like GRM may be conflicting with 'Mods\Star Trek - Map Changes\Game\StarSystemDefs.xml. I renamed the file to .old, and restarted GC3 and was able to start without error.
FYI It looks like both 0.3b and 0.3c break some of the GRM minor races. Specifically the following: Ukaros Dynasties Terran Sovereignty Regime of Tothk Fulgar Tradeholds Clan Tiamat of Zrentak Aquilaran Hegemony Not sure what is causing it. In short they get the following error "Unknown Home Star System" If I remove ST, GRM works fine.
HAHA Awesome, glad I was busy working and hadn't actually started playing yet.
Awesome!!! Downloading the updated version now. Can't wait to check it out! Does this also now include your 'AI Tweaks' mod that you're looking for testers for? Or do I need to install that separately? Thanks!
Here is the link to the debug.err I just did some more testing, with minor races disabled, and creating a game that includes only GST major races multiple times with both excessive and insane maps. Not a single crash. I even restarted GC3 a few times between new game attempts just to see if it changed the behavior. Hope this helps.
Ok Horemvore, here is some new info for you. Keep in mind, this is a fresh install of GC3, and ST mod. - Start game with dynamically generated map - CTD on game generation - Start game with map created before hand with the editor DLC, using exact same settings. - Seems to work fine - I only tested with a single manually created map, but I was able to start multiple games, (not going beyond Turn 1), and finally played the first 4-5 turns
Sorry, i decided to re-install GC3 so all my saved games including the debug.err file were purged. I was playing with 10 random majors, so it probably included some of the default Civs. I was also using minor races as well. I just finished getting everything reinstalled, and am about to spin up a new game. I'll go ahead and create a canned galaxy for this play through with the editor as you've suggested. Also, based on your questions should I
I was having a blast with the Klingons, I hadn't really come across any other majors yet, but I was totally enjoying them. The insane map hangs on turn 105, while processing 'unknown player 7'. During the turn I did not create a starbase, nor upgrade one. I tried several attempts reloading turn 105, but was unable to get past it. On my last attempt the PC completely froze, so its possible its just a problem with my PC. <
I'm playing as the Klingons, and when creating an 'Insane' map, on game startup it crashed to desktop. After restarting the game, I was able to successfully create a game. At turn ~101 (last autosave) it went unresponsive while calculating the turn. Could have just been GC3 though. I'm not playing the ST mod on my good machine, this one only has 16GB of RAM. I'm actually playing two games at once. One is MP with my kid, which is running on m
+1 I love the mod! I do seem to run into the occasional crash, but its well worth it. I do have a question though. Any thoughts on if me and some friends could use this in a multiplayer game? Obviously we'd have to disable mods, and drop all the modded files directly into the install directory instead of ~Documents/My Games/GalCiv3/Mods directory. Any thoughts or suggestions on MP would be greatly appreciated. <
I hav eno idea if this is even possible, but it would be AWESOME! I myself have 4 monitors on my desk, it would love to have one screen with just the map, and move the other various management aspects to one or multiple other monitors.
Thats exactly what I tried, but it didn't work. I'll mess with it again, and double check that I had renamed everything.
I've tried 'appending' a custom solar system, but I can't get it to work. I've run into the same issue outlined in this post, under number 3. Any guidance would be greatly appreciated. In short the only way I was able to make it work, was to copy the StarSystemDefs.xml to my mod directory, and then to j