catwhowalksbyhimself

catwhowalksbyhimself

Joined Member # 2823306
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I can't see how the mod would make things any harder than the regular game. It uses the same ship parts and doesn't change the number of things to render. Now if you make a really big galaxy and put all the races in their at once, that might do it. but you'd get the same results with that number of races anyway I should think.

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Would you be interested in customized/tweaked tech trees for some of the races? It's something I've been meaning to play around with. In particular, the crystal people could use a tweaked one that stops referring to all the robotic stuff, but I'd be interested in making tweaks here and there according to whatever concepts you have for the various races. To be clear, I'm offering--depending on how long my interests last--not asking you to do a

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[quote who="Gauntlet03" reply="489" id="3640361"] " Does this mean your sub mods are non-optional? Not sure I like that." No. If anything, you will notice that there are still individual mod folders for GRM, GRM-M, GRM-A, GRM-PRT, and GSM (if you care to download that last one). So clearly, yes, they are all removable. I suggest watching the installation video, it was updated specifically to deal with this change. Everything is simply put int

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New problem--the modifications to racial abilities means that the default factions seems to no longer have any of the two abilities they normally have. Only a few still have them at all. This breaks nearly every factions that isn't one of your own. Edit: found the alternate faction files, so all is well with that. Still might want to consider GRM-A compatible versions of the regular game races.

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Yes this is the latest version and the patch for the newest game patch. It is not race specific. I tried setting up a game with only base game races and it still crashed. It is crashing only during the world creation phase and how long it takes to do so does seem to vary. Something seems to be giving it problems when it tries to set it up. I tried restoring files and then completely reinstalling the mod, but that does not work either. That's while

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And now the game crashes every time it tries to generate a new galaxy. Disabling mods fixes the problem. There are no other mods installed at this time. I don't mind playing without for a while, but since the game modifies base files, I'd half to delete and reinstall the game to makes sure everything is removed, which is annoying. Anyone else having this issue?

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