Potenzo

Potenzo

Joined Last seen Member # 2816552
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[quote who="dansiegel30" reply="6" id="3567886"] I know we all want to reduce SB micro, and some good ideas up above, but by NOT building constructors, then you eliminate the risk and time of the constructor's journey to the starbase. [/quote] Yes. It's a trade off. I think the message is coming across loud-and-clear that we (this forum at least) thinks constructor micro makes the game less fun, and needs to be reduced. You point out an example of an

40 Replies 67,764 Views

Much simpler: allow planets to "sponsor" starbases just like they currently sponsor shipyards. Then divert production directly to starbase upgrades, without constructor ships at all (which are abolished, other than for the initial creation of the starbase, to determine location). Show the progress bar directly in the starbase window.

40 Replies 67,764 Views

The problem with some of these "fixes" is that, while they may correct the OP nature of carriers, they also undermine the concept. Forget about our lets-pretend space planes for a moment, think about how a carrier module differs from a beam module. With a beam module, it does a bunch of damage and, this not being Gratuitous Space Battles, it carries on doing that damage until you completely kill the ship its on. Carrier-fighters, by contrast, do a bunch o

71 Replies 231,379 Views

[quote]While I haven't designed Game AI's, I do have extensive experience working on "AI-Like" software [...] The hug difference is that my customers don't expect that when they hit "Turn" that they get all the answers and get to "keep playing" in one minute. We get hours to perform our processing. [/quote] Frogboy, could you please confirm or deny the assumption above that CPU cycles is a limiting factor? W

150 Replies 729,636 Views

[quote who="marigoldran" reply="79" id="3561757"] Personally I'm coming around to the idea that the very CONCEPT of the diplomacy screen as it exists in 4x games is flawed. Diplomacy screens shouldn't tell the truth (which is what most 4x games do). Diplomacy screens should instead be BIG GIGANTIC TISSUES OF LIES, which is what happens in real life. This would help even the playing field there because when a human negotiates with the AI he's lying 99%

150 Replies 729,636 Views