Hello: I like many of the ideas above, like improving the military starbase more. For one, have the effects it can generate be available right away. Other suggestions: - Have stable wormholes. Very important for playing large maps. They can be guarded and fought over - Have the ability to build a stargate. It starts as one special constructor. Build a stargate at one location. Move the constructor to a new distant point, build the
lioneljoe
Sounds boring. Which is best argument to leave ideology choice as it is.
Well, unlike individuals, whole societies can be a mixture of ideologies and can evolve over time. Besides, you don't need a software update to stick with one ideology, just pick one and do it. As for the rest of us, leave us "interesting choices" to make. Isn't that what Crusade is about?
Some suggested changes: Make the ideology unlocked features more interesting. Some of them have little impact, especially late in the game. For example, on the benevolent ideology track top row move the "each new colony starts with two additional tiles" to the left. By the time it is unlocked most of the colonisation is over so it isn't very helpful.
Hi. First time poster. I agree with the original poster that ideology needs to be tweaked. However, pleases don't restrict the choices of the ideology as the game develops. The changing situation may dictate that we need to adjust our ideology. Besides, restricting us to one ideology takes away interesting choices.