KzintiPatriarch

KzintiPatriarch

Joined Member # 2799457
0 Posts 43 Replies 31,716 Reputation

I'm a fan of SC2 in particular, and while I'd prefer to see the original alien races be used, if that is not possible, I'll still be very interested to see what Stardock comes up with. It's certainly better than not trying at all. Ideas such as cuorebrave had are a good place to start. I will be swaiting the game eagerly.

226 Replies 1,271,749 Views

Dammit, I missed that! There was one day during the sale when I tried to login to Steam and couldn't get it to connect.

52 Replies 140,104 Views

[quote who="Larsenex" reply="10" id="3410422"] I do pen and Paper D & D but with rules via Pathfinder which is WAY better than the new 4.0 rules. [/quote] My group tried 4.0, briefly, then went back to 3.5 with some Pathfinder rules patched in, and some of our own modifications.

64 Replies 233,109 Views

[quote who="chuck1es" reply="188" id="3407939"] We already have 'some control' over our fleets...it's the way we design them. Tactical combat people want control over each ships actions during a battle. That doesn't belong in a TBS like galciv. Case in point. [/quote] I guess you never played Master of Orion. ;)

411 Replies 1,949,788 Views

I'd like to see tactical combat, but only if the AI can handle it well. If the AI totally falls flat tactically against a human player, then dont bother.

411 Replies 1,949,788 Views

I enjoy the colony rush period of a game, and wouldnt want to see it made even easier than in GC2. It is after all a 4x game, with expansion being one of the major components. In any case, no matter how difficult it might be construed inititally, SoleSoul and Magnumaniac should break it in no time at all. [e digicons]:grin:[/e]

52 Replies 93,116 Views

I agree with Rooks. The idea of complex ground combat definitely sounds fun, but in a 4x space-conquest game it would be too much of a time-drain if you had to fight every battle tactically.

25 Replies 79,998 Views