what I have been doing with upgrading is taking more expensive ships that have served there usefulness and instead transforming them on the spot into something that is more regionally useful to me. Taking ships and changing them into either a constructor, transport, or colony ship. Usually I'm getting free ships from anomolies, so I xfer those ships into one of the other 3 types previously mentioned when needed. The ship I am xfering to is a bare bones ship with noth
blackcat35
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what I was doing was make 2 designs with no engines and nothing but 2 constructor modules. The cost to upgrade is 57 credits and takes one turn. This lets me spam upgrades at 1 per turn with little cost. The final upgrade also doesn't consume the ship, letting me use it else where. I've heard that if you make a shipyard it consumes the ship, even if it had multiple constructor components, I haven't tested it to confirm this though.
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