Fimbul

Fimbul

Joined Member # 2751627
0 Posts 17 Replies 4,144 Reputation

I still don't get it why combat should take multiple turns. As we are talking of galactic space and time scales. And you are going for an Age of Wonders vibe with multiple tiles? Again, why? As we are again in galactic space and time scales. Is it really needed to complicate battle in this way instead of giving more direct influence in the actual combat? I still auto resolve minor battles in Age of Wonders, Space Empires or Stars in Shadow, but major confrontations are a blast to

6 Replies 87,283 Views

I still have the problem why all the options to create your own ships that look great but then use them not at all that it really matters. Not to have any meaningful influence bothered me more and more, but then not even see a cool cinematic battle of your ships is just frustrating. by the way, just give an option in the ship designer, to point on the ship from where the weapon shoot, and then just add weapons and defences by statistic, not that annoying placement and then searching a

94 Replies 585,929 Views

Please make Space Battles more engaging and interresting but get away of rock paper scissors. Don't make Combat taking several turns! What would be the benefit of that? Especially when it stays so uniterresting like now! Taking over a whole planet by ground forces on the other side would take ages. not that this should take longer in the game. Especially when you want to increase the amount of colonies.

142 Replies 911,584 Views

Drengin didn't get a real boost? The Slaver "techtree" is so crippeling limited! Would be different if population is not so nerfed! What's the reason to get 20 population when it just gives 4.4 raw production? 9 gives 3! The first 2 workcamp tiers have even the absolute identical stats! Drengin don't get most basic stuff like space elevator! They are a most laughable opponent, and their description about inteligent? How, with almost none sience hubs?

78 Replies 240,951 Views

I really like the changes and it makes GalCiv great again! ;) What I very much miss are the clearly different tech trees. The alterations by traits are minor. The Thalan don't feel very different anymore and miss most of their unique style.

32 Replies 235,116 Views

[quote quoting="post"] Then, my research centers, like my factories, only do a little bit on their own but when they're adjacent they give huge bonuses. Then add two scientists and boom. The 10 points from my population with +5 from the computer score gets doubled by the adjacencies. [/quote] You should explain how you got this 10 raw production too! because population isn't worth anyting at all! To get 4 raw production from the population you need 1

32 Replies 162,100 Views

hm... sounds quite like Age of Wonders... not that it's a bad thing, i love AoW, we will see how your approach is. but you as player have the forge of the overlord, what are all the other players doing?

171 Replies 703,642 Views

@CdrRogdan, so then the minus gildar in the net income callculation is not true? are you joking? yes they gave me gildar for a tribute treaty, but i have to pay them tribute and not how they wrote, "we offer you tribute". And it's no non-aggression or peace treaty, so no 50 turns rule, there was no X turns or anything like that. anyway, tribute treaties should at least be breakable by declaring war, but in my opinion just in general just negativly affect the relation.</

8 Replies 8,479 Views

the AI offered me a tribute treaty in the way: we offer you a tribute treaty and some gildars. but now do i have to pay them tribute and can't even break the treaty or declare war? what the heck!?! please make this text more clear and it cant be that you're not allowed to quite a tribute treaty, it's your decision if they are pissed off of you. EDIT: hope its right now. the AI offers tribute treaty where you end up to pay and it works like an infinite non agg

8 Replies 8,479 Views

Multi-layer maps would be cool. In my opinion even necessary. I like the city building part, but i hate that after some time whole continents are clustered with huge cities. so large that a mounted army would need two seasons to get from one end to another. with a Citymap where you can build your city as now, but just require one tile at the beginning. so till lvl 2 a city will use 1 tile (the small one), then lvl 3 and 4 will use a whole square and a lvl 5 city will us

1 Replies 1,916 Views

its sad that the magic doesn't work fine in a game called war of magic. [e digicons]:'([/e] i also would like min and max dmg for spells (also for weapons) so that a normal fireball will do int/2 to int/1. or 3 to 7 dmg + int/2

38 Replies 27,972 Views

[quote who="SoundOfDeath" reply="15" id="2502111"]And why do we all hate steam so much? Patch downloading, integrated friends list thats voice capable, store, ect. And lots of games just use it as a validating service. [/quote] Because your game will never be realy yours.

76 Replies 263,993 Views

Oh that was clear at the moment when Square Enix got the rights. I think GPG couldn't do anything. I hoped it will be sold over all sites and dosn't need Steam. Ok, no SupCom 2 for me.

76 Replies 263,993 Views

[quote who="Frogboy" reply="34" id="2471004"]Re planes. Planes were in those early games because of the memory limit. We don't have that memory limit. 640k is long gone. Bigger maps. [/quote] Are bigger maps then better? I love AoW:SM, it wouldn't be as good if the maps will be 3 times as big as now but without Underground and Shadowrealm. You need so much time to cross and conquer a huge map. In a smaller map with 3 layers is it more compact and h

111 Replies 364,585 Views

I like the idea of militairy outposts. But that they would really be usefull, will you need some strategic points in the landscape. Like passes over mountains, bridges over rivers (which only are crossable with boats or over bridges), paths through extremly tight forest or dangerous swamps or the only beach where you can land between miles of steep coast. Then who cares about a the well defended soldiers in the stronghold when you can get into the enemy territory over a plain

15 Replies 12,436 Views

I wrote it over Impulse, so mod, can you please move it. [e digicons]O:)[/e] I know the exotic locations aren't so important at the moment, but for the moders and the longterms of the game will it be important that the engine let it be possible. Im also thinking about the underground and another dimesion as known in AoW SM.

2 Replies 5,166 Views

My sugestion is, that it should be possible to build villages in the forest or an adjecent into the forest. Then often a unpopulatet landscape is just a huge forest. So it was in the old Europe, it had enough rain and not millions of buffalos. So the early farmer and settlers had to clear the ground for their villages and fields. So when you build in the Forest it should take some more time but also give you wood as a resource for the buildings and as a trade good.

2 Replies 5,166 Views

Sorry for disapointing some people, but for me Armada 2526 doesn't feel fun. Thats how the game is now for me. Armada 2526 is mostly compared with MoOII, but when you play MoOII do you feel the love in the Grafik, A2526 is just cold and sterile. The tech tree is strange, I dont like it to research a given Ship, I prefer to reserch the Hull, the Engine, the weapons and the Defense for itself and then put it together in my own style. (The tech tree of MoOII is still the best wit

30 Replies 116,349 Views

[quote who="Frogboy" reply="1" id="2178991"]Hang in there. We've decided that the best way to avoid that pain is to move them all to an online database. [/quote] That means the single player profiles too? Then I made two, one SP and one MP profile. For some time the singleplayer worked fine and I got my points and achievements. But now both profiles are broken, and my MP profile override the whole SP. For what can I make more than one profile,

9 Replies 5,500 Views

We know all that the favor point part is broken. And with it, the whole part of the achievements too. I made two profiles, one for single player and one for online games. I thougt, that I could hold my single player achievements this way. It worked fine till I played today online with my online profile. Then I checked my profiles, but now are in my single profile all achievements deleted and I have the same favor points as in the other profile. Thanks alot. &nb

27 Replies 64,752 Views