Foz16

Foz16

Joined Member # 2743641
2 Posts 4 Replies 76 Reputation

You kinda missed the point. I am kicking them. I'm smashing every fleet they send against me and causing huge losses to their side. I'm just not going out there and hunting down enemy fleets & taking their planets, because I'm focusing on other things. A stalemated conflict, where one side is taking inordinate losses, is likely to lead to a peace deal because of the losses. Yes. I could probably go on the offensive and take their planets. Except I don't wan

5 Replies 10,123 Views

A big bugbear for me - at present, is that no matter how much damage I do to an AI player, he'll never back down from a war (apologies if this has already been mentioned or is being implemented). For example, I'm quite a cautious & defensively minded player, and often I'm in a position where I'm choosing to fight a defensive war, with a comparatively small fleet of orbital defenders and fast interception ships. They're relatively able to carve through anything

5 Replies 10,123 Views

I think most of the calls for tactical come from a desire to have a bit more depth to combat that in GC2 - where you just built as many of the biggest ship you could build/afford and slugged it out. I'd add the ability to set unit behaviour and to set target priorities. So, if I've got a colony ship, I can tell it to try and escape, rather than fighting it out. Or tell my ships to concentrate on taking out a single ship - like, say a transport. That could all be

28 Replies 49,391 Views

Minefields don't make zero sense - even their presence on a limited scale would make it riskier to pass through a parsec. If they worked as you deploy them in a sector - they cost upkeep, just like ships and when a hostile ship passes through that parsec, they get a slight dent to their speed and a chance of taking damage - which was randomised, then they'd likely be worthwhile. The upkeep would need to be high enough prevent you from just blanketing everyw

10 Replies 44,272 Views

You could have it as an extremely expensive terraforming tech - one which required setting up on a planet and took time to develop into a fully formed world & set everything on these planets to have an increased maintenance cost?

51 Replies 184,313 Views

First one is, I absolutely love the Alpha. It's decidedly playable & stable, so mega kudos to Stardock for it :) A couple of things that I've noticed / improvements that can be made..... When you run out of tech on the tech tree you're no longer able to complete a turn. I got to the end of the tree just to see all of the things that I could build & then sat there for about a minute ending the turn over and over again and wondering why nothing moved or constr

0 Replies 3,287 Views