Actually, i thought of something that looked like that. 2 categories of research : - pure research without any specific goal - operationnal research There should be a slider that would split research points between the two categories so that the player could choose which one to focus on. The first research would add technologies avalaible for operationnal research from time to time. Of course, it would be random, the player
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Surface pro 2 256 Gb RAM specs available on Microsoft website Just to remember screen display is 1920 x 1080 on a 10 inch screen (16/9). The game runs pretty well so far. I play with a mouse beacause the game is clearly not ready for touchscreen. Too bad, I hope it will change in the future. The way Civilization V handles touchscreen is a good example of what I would await. The main problem is in
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