That anomaly doing nothing bug happens to be at specific moment: I clicked Turn Enter the extended turn due to a ship/fleet having movement left It moves the pop-up happens and during that the AI starts its turns As far as I can tell it never happen during my full turn I think this is more a GalCiv3/Crusade problem. Something the AI turn also slow down by a a lot due to that.
Diviator
The tech Shadow Enforcers is for the DevoutAbility . The Enforcement Temple that needs this tech is for the ZealotsAbility . The Krynn Consulate needs the ConversionTech to be build. The techs name is KrynnConversionTech.
I have to validate the game files every time I install a mod (if i want to have the text), that is a bit annoying. Thank you to everyone for helping.
You can put your edited into a mod folder and than hope that they load. [...]\My Games\GC3Crusade\Mods\[ModName]\Text I was able to kind of fix my problem! I "verified" my game files again (I already did it after an update yesterday or so) I downloaded files again I started the game and it
My steam is set to English, the game is set to English, the Operating System is in German. I use Crusade and I use the Crusade Mod folder. The mods themselves (the downloaded, too) work. The text.xml files simply don't and in the game I always get these xxx_Name and xxx_ShortDec fragments instead of the actual text. That is the part that is so odd for me. All the changes work (i.e. New Colonisation Events, Different Anomalies, new Improvements). I didn't change anything
...\Mods\[ModName]\Game ...\Mods\[ModName]\Text ...\Mods\[ModName]\Englisch\Text (I tried that one, too)
I use mod folders and separate text files. It simply displays xxx_Name, xxx_ShortDec, xxx_Dec instead of the actual text. My game is somehow unable to find these files. The content changes work fine. Text files of mods that I have downloaded don't work either (i.e. the anomaly or colonisation event mod).
The Krynn Consulate needs ConversionTech which doesn't exist. I was only able to find KrynnConversionTech .
Whenever I use mods the text.xml files of the mods are completely ignored. I trieded to verify the game data, I tries "use localized data" on/off and I tried different paths for the files (text or englisch/text). I'm also not sure if I should post this here or on the support forum. It felt more like a modding problem (or something simple that I missed).