androshalforc

androshalforc

Joined Member # 2704073
77 Posts 1,366 Replies 1,431 Reputation

[quote who="Hamilmac" reply="3" id="3534307"] It has to work on all map sizes or it doesn't work. [/quote] [quote who="androshalforc" reply="1" id="3534268"] Maintenance costs of 4BC assuming all planets are within 20 tiles of planet A [/quote] this was not a limit of all planets must be within 20 tiles. but to maintain minimum maintenance costs as you have longer trade routes the maintenance costs would increase so an extra 1BC for each additional 20

5 Replies 136,385 Views

just a thought but depending on the level the ai is set at they may just start with more techs then you. while the goal of the game is to have the ai play by the same rules as you right now the ai's not there yet so to make it competetive on higher levels the ai gets bonus techs and bonus's to research

4 Replies 9,783 Views

i agree that trade is one of the weak points in GC and ive been toying with dufferent solution based on a pyramid scheme style trading system for the system i envision generating trade routes each planet would have the capability of sponsoring 0-2 trade routes(outgoing) based on planet class (loosely tied to planet quality),but could have any number of incoming trade routes. profit and maintenance each trade route would provid

5 Replies 136,385 Views

so far i cant get past turn 55 or so but i thought the morale system was to weak in beta 4, so the fact that people are saying something about it means they are looking at it on the other hand i like large maps and large empires so ill have to see how it goes when i get to late game

28 Replies 120,266 Views

i dont know i was just wondering if the custom races are being checked as a file if they are and your file is not the same as what is being checked from Verify Game Cache (which it wouldent be) then it would show up as 1 file it was just a thought

11 Replies 14,744 Views

i would also like to add my 2c first a comment this system has the potential to be good, its just not there yet second another bug possibly the constructor requested is always pulled from the nearest starbase, not the most effective starbase. if i have a starbase sitting 10 tiles away with 1 item in que that will be done in 2 turns. and another starbase at 5 tiles with 50+ turns of military orders . the constructor will be ordered from the shipyard

5 Replies 2,113 Views

i think the question is can a custom faction be designed with its own unique set of ships rather then just copied from other ships and you should be able to do this however it would require some modding and some of the tools i dont think are avaialable to us yet (but i really know nothing about ship design) i think they mentioned that they want to do this but im not sure when they are aiming for with this

7 Replies 14,146 Views

[quote who="Publius of NV" reply="1" id="3533837"] I'm not going to respond to all points, but some comments: [/quote] super abilitities the advantage for synthetic is that you dont need to build farms thats like 3-4 free tiles on each planet. on the other hand many of the ideology choices for colonization effect food/growth and many of the planet bonus's also effect food/growth these are completely useless for synthetic races and i would like to see a

6 Replies 4,524 Views

[quote who="Ed1975" reply="5" id="3533928"] Further : Issues : - Invasion appears to be buggy. Drengins invaded my planet, I asked to auto resolve, then got a message saying *I* was the invader! I won the invasion (note that "auto resolve" doesn't work, nothing happens when you click on it), but the Drengins took my planet! Same thing just happened with the Altarian Resistance.<b

12 Replies 37,440 Views

[quote who="NanakoAC" reply="2" id="3533630"] ha, maybe. but it still doesn't make sense that i can build farmland in canada, which is mostly icy wasteland. or three whole hexagons in africa [/quote] why not ? Saskatchewan produces 10% of the worlds exported wheat. how does it not make sense to build farmland in canada?

6 Replies 3,690 Views

[quote who="jmccrea" reply="14" id="3533748"] Ahh I see so if you take just the adaptable(non Yor) you can do barren...Yor can do all 3 or if you take their tech tree...hmm [/quote] almost the yor dont get barren from their tech tree they get that from the adaptable trait so if you have the yor tech tree without adaptable you can currently do aquatic and frozen at start

16 Replies 18,077 Views

[quote who="Ryat" reply="10" id="3533573"] I am able to colonize barren, aquatic, and forzen either with Yor or my custom race using this trait. Haven't tried using anything else yet though. [/quote] the way it is written barren planets can only be colonized by the trait adaptable and adaptable only grants barren planets however the yor tech tree grants aquatic and frozen planets this is separate from the adaptable trait. The extr

16 Replies 18,077 Views

[quote who="Tooonz" reply="1" id="3533408"] As stated in the Dev streams this is working as intended and Paul showed that this would happen several weeks ago. With some of the abilities, such as the one the humans get, you could just have all your planets support one shipyard, which could be very bad for balance reasons. [/quote] if it says you can only have 5 but you can actually add more then 5 its not working as intended. if you are supposed to be able to add more t

5 Replies 3,261 Views