Yeah, I know. I'll just wait and think bad thoughts. :) [e digicons]X([/e]
Paul Davitt
Nooooooooooooooooooooooooo!!!!
I think the real question is when will the Distant Stars mod come out!? While I'm enjoying Rebellion, I know I'd enjoy it better with DS. Paul G.
Oh, yes and checked it 2 or 3 times.
Thought so on the Dip tree but after I did all the Civ and didn't get the award I went and did all the Dip just in case. As for winning, didn't think I needed too. On all 3 races doing the Mil tree I got the award once I was done researching and before winning. Heck, the last mil award I did the VL, got 5 or so systems, used the Titan to put Phase Stablizers at each choke point, turtled and reasearched. And won without going on the offensive. So, I though
While waiting for the next version to come out I've been working on getting the achievements where you research all off one tech tree and none of the other. I've been able to do the military achievements for all 3 races but not the civilian. On the last attempt I even got all the diplomacy tree done. Oh, and I tried Go Big or Go Home again and it didn't work again (and without quick start). Any thoughts? Is it just me?
Suppose a starbase is a bit much but at least make the planet none superweapon bombardable. Just think it's a cheat that you can kill the pirates w/o any pain. On the last huge game I was playing deep towards the end I finally found some of the AI planets being protected against bombardment but still not the capital and that's with the Captial victory option active.
While I'm no fan of pirates or superweapons I plan against both. However, I think it's a cheap shot to use superweapons to kill off the pirates. If I didn't want to fight or worry about the pirates, I would have turned them off. If you want to kill them, you should have to invade their system the hard way. I used to have fun buying missions against my oppenents and if they're dead; they can't do a mission. Also, I p
Just replayed again, before I made the Titan Factory and still no joy. Guess I'm going to try a brand new game and see if I can replicate it.
Yeah, but I went back and replay from before I made a Titan. Though I have tried from before I made the Titian Factroy.
No scouts, no colony frigates, nothing. And I turned off Quick Start to make sure I didn't get any scouts to start. Heck, the first thing I did was scuttle the frigate factory to make sure I didn't make any by mistake.
Two things, I made sure to turn off Quick Start and just went back to before I built a Titan (or the foundry) and when I won I still didn't get the Achievement. Not sure what you mean by "SC".
I guess that's my question, isn't it a captial ship? You have to have 2 captial slots to get one.
Played a game the other day as an Advent and won with only Capital ships and a Titan but didn't get the achievement. What gives?
Yes I did, thanks Harpo. Have to disconnect my Internet and Zone Alarm before playing so couldn't write back until today. Again, thanks. Paul G.
Whoops, looks like I put this org in the wrong area. Sorry. Downloaded the Sins of a Solar Empire Diplomacy v0.90 Compatible mod today and when I enabled changes, got a mini-dump. I'm running SOSE Dip ver .90. I noticed that when I went to distantstars.moonbase directly, it said .5 is compatible with .85 SOSE Dip ver while the link from this forum says .90. Which is correct? Any thoughts as to why I'm getting a mini-dump? The checksum
Downloaded the Sins of a Solar Empire Diplomacy v0.90 Compatible mod today and when I enabled changes, got a mini-dump. I'm running SOSE Dip ver .90. I noticed that when I went to distantstars.moonbase directly, it said .5 is compatible with .85 SOSE Dip ver while the link from this forum says .90. Which is correct? Any thoughts as to why I'm getting a mini-dump? The checksum number looks good. Paul G.
Downloaded the Sins of a Solar Empire Diplomacy v0.90 Compatible mod today and when I enabled changes, got a mini-dump. I'm running SOSE Dip ver .90. I noticed that when I went to distantstars.moonbase directly, it said .5 is compatible with .85 SOSE Dip ver while the link from this forum says .90. Which is correct? Any thoughts as to why I'm getting a mini-dump? The checksum number looks good. Paul G.
Thanks for the info, I had'nt heard of 7Zip before. Thought I was getting some weird corrupt file name. I'm going to jump on it tomorrow. Paul G.
I have a question. I've never used a mod before in Sins. I downloaded the file into the mod subdirectory but it doesn't show up when I go to the mod section under options. Is there some other step I'm supposed to do? The file name I'm getting is DS_Entrenchment_Beta_0.6_[8221005].7z. Is there suposed to be some sort of unzip? I'm running Sins Entrench. ver 1.02 on an XP machine. Thanks for you help, I'm looking forward to playing the mod. Paul G
Thanks, I did not know that. Quite of a bummer, though. Paul G.
Just bailed out of a game in TA where I was playing a custom race based on Darth tech (I do love the War Profit) and my money just stopped. Out of 9 oppenents, I was down to two, the Kryx and Terrans. I was at war with the Kryx and the money was just rolling in and then the Terrans declared war and it just stopped. Went to domestic and there was no listing for War profit as income. I have the save game and debug.err if it's needed. Paul G.
Sorry, I don't have a save but I've seen the same problem, and not just with that tech. I once got all the Invasion Techs from a minor race and my soldier skills were still in the basement. I'm afraid to trade for any tech that gives and increase instead of a new item. The extreme col tech is just an easy one to spot. I have the latest update as of the date of this post downloaded. I'll try my next game to set this situation up and get the files to this link. Paul G.
I've been playing the beta a couple of times and have some suggestions. Not sure if they fall under tweaks or major. 1. Would be nice to move selected colony projects from New to Old. Thus, if I get a tech from that I don't plan on ever building, such as CE Center or Recruiting Center, or a manufacturing tech from a different tech line (Slave Pit vs Manufacturing Vortex) and I don't plan on using them, I'd like to be able to move them to old so when I conquer planets I have a smaller
You folks have too much time on your hands and too much imiganition. Me, it's going to be Col 1, then Col 2 and then so on. Con 1, Small War, Med War, Large War, and Huge War. Every new improvment, the number just increases. Got enough to keep track of to make specific names for each ship and then remember what the heck that one was and how old. Paul G.