Hey folks, Ambarenya (former Armada III dev) here. I've been playing the Sins II technical preview recently, and recalled one of the biggest limitations with original Sins modding (and replicating Star Trek ship combat) was the fact that dynamic combat movement could only be achieved by using the "fighter combat" switch when modding the game. Is dynamic combat movement (as in ships weaving to and fro during combat) something that is planned for Sins II? I recall this was a hardcoded l
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I appreciate the work you have done. But if there is to be ONE UPDATE that would be the UPDATE OF ALL UPDATES, if you could add but one more movement type for ships to move around during combat. I don't care if it's a figure 8 or some random shape, but it would help so much with mods and immersion. Please Sins GODS, hear my prayer.
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How difficult would it be to look at adjusting the existing "fighter movement" behavior into a third option so that the path taken doesn't fly directly at a ship? I'm saying like, fly in an path that still "charges", but avoids direct impact? As in a graceful flyby. I know a ton of mods that would love to see such a feature.
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