The AIs also believe in virgin conception [e digicons]:D[/e] . Destroy their shipyards and wait a couple of turns. The planet will sprout 3-4 ships like magic.
rputran
Just completed a 345 turn game on Immense map with Godlike AI. Some thoughts and suggestions. The UI often makes the game very tedious and some simple enhancements may be very useful. Larger/better marque for 'Idle Ships' - if you have a lots of ships on a huge map it becomes very difficult to zero in on the ship which is being shown as idle. There is currently a tiny circle in the same colour on the selected ship which is very tough to spot. One has to zoom
Are you getting audio? The audio driver especially with VIA is bad in Win 10. I had the same problem with Witcher 3. Once the audio got enabled the problem got resolved. Wonder if the same happens with Galciv 3
A couple of issues: The Govern Planet window overlaps the production/economy details - the window needs to be shifted up (as in earlier versions) Ultraterraforming tech is showing as OmegaTerraforming_Name. Attaching screenshot for reference. <a id="modalContentTitleBarLink" style="font: 14px/normal Arial, Helvetica, Verdana, sans-serif; text-align: left; color: #ebebeb; text-transform: none; text-inde
Frogboy - I don't mean to sound rude or anything but if you seek feedback you have to listen to it and respond instead of dissing it. I am no expert but it seems to me that a lot of people in the forum are making the point that specialisation is the way to go given the design of the game. But to say that you find the wheel too gamey and therefore is a good enough reason to nerf it sounds a little strange. Its like saying this game is mine to do as I will. Sure. But all your customers have
Here are some thoughts on diplomacy. This is an outline of what could make diplo a little bit interesting and relevant. Diplomacy should lead to different types of economic benefits otherwise diplomacy will always tend to suck. Also part of the fun of strategy games is that ability to
Thanks Franco. Will check out the cheat console asap and then soak it up :)
Not familiar with the soak process. How does one initiate it?
I entirely agree with Naselus that till we have a working alternative it makes no sense to nerf control over individual planets. Sure - introduce Governors but also leave the planet wheel in place for those who enjoy the micro management till the Governors have been refined and allow enough customisation facilities to satisfy different types of players. This may be ver 1.4 or 1.5 or whatever. Otherwise Frogboy you will land up with zillion generic planets. Actually the micro management of pla
Yup. Thanks.
how do you stack 12 constructors on a planet? the max one I could fit was 5.
Keeping going through the ships to see if they have any moves left (from the ship list). I used to have the same issue but ensuring all ships have done their turn seems to solve the problem.
I built a custom race using thalan tech tree. And I find that Hive shows some 429496 turns to manufacture. But it takes 0 turn. This needs to be fixed real quick as the thalan tech tree is OP as it is :). Here is the screenshot http://steamcommunity.com/sharedfiles/filedetails/?id=502555750
Have opened a support ticket: #GFP-660-72547
My profile name on both are the same. Hall of Fame does not show any scores against my name. When I search the metaverse using the profile name it says name exists but there is nothing against it. If it helps I can send the save games just prior to finish on the games so far (just finished gigantic/genius and that's not showing up either). Had reinstalled the game in between and that too has made no difference. If there is any data that I need to provide to figure this out
Had made these suggestions on the Galciv III wishlist but this is probably more appropriate so am copying the same here Would just like to add a couple of reasonably small UI requirements to the large number of suggestions that have already been made which may help with some of the micro management stuff that cannot be avoided. 1. Shipyard - it w
Would just like to add a couple of reasonably small UI requirements to the large number of suggestions that have already been made which may help with some of the micro management stuff that cannot be avoided. 1. Shipyard - it would be nice to have a facility to manage the sponsoring planet sliders from within the shipyard screen. Today if shipyards have been shut down and planets assigned to something else (birthing subsidy, research, whatever), you have to go to the shipyard sc
I have so far played and completed 3 games including one huge/godlike. However none of my scores are uploaded on to Metaverse. Not that it really matters but I am curious. Is there any option or setting that have to change in order for the game scores to be added? Thanks
Had the same problem. I find that everytime this happens and I reload there are idle ships with turns available. But the turn button comes up and the game kind of stops after you hot the turn button. Some times the ships are aligned with a planet (i.e on the same tile) instead of being stationed in the planet and sometimes there are just standing and idling. So I have started to check whether there are ships with turns still available before hitting the tu
At highest levels does the AI get the ability to manufacture multiple ships in one turn? It certainly seems to do that.
Thanks a lot folks. You have answered my question. :)
At what stage or under what conditions are projects enabled? So far have never seen them enabled. I must be missing something obvious. Any help will be welcome. Thanks.