I have the same issue... I was playing the game for ages and noticed some very odd behavior from my enemies, they would basically spam me out with war ships and follow all mine around. I soon worked out they were at war with me, but somehow could not declare it. I have since deleted that game and the others affected with this bug, which is all the games up till today. I'm starting another one now to see if the bug is still there as I thought i
DaveC64
[quote who="Stalker0" reply="8" id="3463620"] To add some more constructive thought, I was initially against the idea of splitting manufacturing and ship building. I thought it was a needless complication of Gal Civ 2. But I do like the centralized starbase idea. I agree that allowing you to combine planets to a single starbase can help reduce monotony. It can also allow for very expense ships without requiring aeons to build. Overall I think its a great idea.[/quote]
Thanks guys, that great news :) One of the things I have always thought would benefit these games, is a 'Master Overview' where you can tell a certain percentage of planets or cities to build one thing and others somthing else, and then even set a rally point for the units to go to once they have been build. This would greatly help manage huge empires, but its sounds like you are already tackling this issue with the <a id="ctl00_ctl00__Content__Content__RepeaterReplies_ctl00__
Hi there, I really love what you are doing with GC3, please keep up the great work [e digicons]:grin:[/e] . If I was to be picky though, one of the things I really liked about GC2 was that you could build Ships and World Improvements separately from each other on the same world at the same time. I would love for that to continue over to GC3, and I wonder if you are going to add that in again later as the game develops? Take care