Jeff Graw

Jeff Graw

Joined Member # 2619119
1 Posts 3 Replies 861 Reputation

The best designed 4X of all time was MoO 1, and it had very little micro. What little micro existed was very easily controlled. Planetary management was brilliant -- the slider system wasn't any less deep than having a build queue, but infinitely faster and didn't even need it's own screen. Micro heavy games tend to be light on strategy, and heavy on memorization and repitition. Galciv 2 was no different, and it got to the point where I could win any game without saving at the hig

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